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 {REQ}Scene conversion... 
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
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Post {REQ}Scene conversion...
Please someone convert: http://www.datarealms.com/forum/viewtopic.php?t=3433

'nuf said.

- The-Masses


Thu Jul 05, 2007 10:45 pm
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Joined: Tue Feb 27, 2007 4:05 pm
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That on-load emitter activation will be interesting to see.


Fri Jul 06, 2007 12:00 am
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Joined: Fri Apr 27, 2007 4:55 pm
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I based my Waterfalls map off of this... but I think that maybe someone might be already maybe converting this maybe.


Fri Jul 06, 2007 2:04 am
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Joined: Wed Dec 27, 2006 9:52 pm
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When I tried using this, Grasslands disappeared from my map selection. I'm afraid to ever use it again.


Fri Jul 06, 2007 3:48 am
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Joined: Wed Dec 13, 2006 5:27 am
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:P I tried converting it, it didn't work.
It may be possible... But it doesn't seem to be.
The problem is that die to the new physics, it:
A) Doesn't start
B) If you shoot it to start it, it doesn't spit out enough plasma to kill anything.


Fri Jul 06, 2007 6:59 pm
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So who created it? Maybe get that person to do it.

EDIT: Oh, you did Banana. Well, never mind.


Fri Jul 06, 2007 7:30 pm
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Joined: Wed Jan 24, 2007 11:53 pm
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Think the map would work with this patch?
http://datarealms.com/forum/viewtopic.php?t=6104&highlight=patch


Fri Jul 06, 2007 8:55 pm
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Nope, it uses a custom material. That's the part that needs conversion. Which is pretty easy.
But then it doesn't work.


Fri Jul 06, 2007 11:55 pm
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Make a new material?


Sat Jul 07, 2007 2:14 am
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I did...
Nothing worked.
You're welcome to give it a try, I may have missed something just under my nose.


Sat Jul 07, 2007 3:39 am
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Maybe you did.
Though it was a deal more than just the material.

Image
That's B14, if you couldn't tell.


Sat Jul 07, 2007 6:01 am
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