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 Blood Gulch Pack w/ CTF Gamemode 95% Completed 
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Joined: Wed Jan 24, 2007 11:53 pm
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Location: Silicon Valley, California
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Post Blood Gulch Pack w/ CTF Gamemode 95% Completed
RELEASED. CHECK "SCENES" - (as of build [15? or was it 17?])


Last edited by uberhen on Wed Sep 05, 2007 1:07 am, edited 1 time in total.



Wed Aug 15, 2007 2:51 am
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Post Re: Blood Gulch Pack w/ CTF Gamemode 95% Completed
You sir, are a Winrar.
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And you shall bear my children.


Wed Aug 15, 2007 3:34 am
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Post Re: Blood Gulch Pack w/ CTF Gamemode 95% Completed
No offense, but the clouds in the background look atrocious.

Never been a Halo fan, but, looks pretty good.

Did you do anything special to the spawns to keep them around longer?


Wed Aug 15, 2007 3:38 am
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Post Re: Blood Gulch Pack w/ CTF Gamemode 95% Completed
uberhen wrote:
The problem is, Aim Bot hasn't responded (or logged on) for like 10 days, and I don't think he will again.

I say release it even without his permission, (give him credit of course) and if he comes back and says something about it, take it down and replace it with a version without them. If he's not coming back to DR, why should we have to ask permission to use it? It's like bringing a cake to a party and then leaving. Why should the others not get their cake because you left? (Bad simile, I know, but it works...)
Looks pretty epic. Since it appears to be so big, would it work as a DM-type map against the AI too?


Wed Aug 15, 2007 3:44 am
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@ Grif: I know, one looks like a seahorse and another looks like a jumping fox. (or is it just me?) Those literally took 30 seconds to make, but like I said in the post, there are more clouds/ backgrounds to choose from, that "atrocious" one only being one of them. Also, about the spawns, I tried your advice about making a new material that had a high priority, but the same thing happened. So, I instead just made everything out of ... I'm going to say Xenochrome? I chose it because it had a very high priority. Anyway, if a flag disappears, you can always order in another one. (offtopic: when I asked for advice about making bullets group tighter, I experimented and found out that shakerange was what I was looking for, for both the sniper rifle and M6D pistol.

@Jaybud: You're probably right with the cake thing, and it was a good analogy. And yes, the cpu team does put up quite a fight when they spawn on the half of the map where your base is. Since this doesn't loop for obvious reasons, the enemies that spawn on the other half just start blindly walking up the hill, until eventually they hit the invisible wall.


Wed Aug 15, 2007 7:20 am
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...looks pretty good...some of the sprites need work but still looks really good. WHen this is released ill dl


Wed Aug 15, 2007 2:56 pm
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Post Re: Blood Gulch Pack w/ CTF Gamemode 95% Completed
WOW :shock:
Flag mod !Yay !

Release release release !!! :canadian:


Wed Aug 15, 2007 4:33 pm
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Post Re: Blood Gulch Pack w/ CTF Gamemode 95% Completed
Do they recharge their shields?


Thu Aug 16, 2007 9:51 am
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