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 Bear Federation (Old release with credits) 
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Joined: Tue Jul 24, 2007 1:13 am
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Location: eating sock's face like a cupcake
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Post Re: Bear Federation Final Release (31/12/08)
yeah... it's terrible they never really tried to fix the messed up hand offsets for the pistol.


Thu Jan 01, 2009 11:30 pm
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Joined: Mon Jul 16, 2007 9:50 am
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Location: Tallahassee, FL
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Post Re: Bear Federation Final Release (31/12/08)
Thoughtprocess wrote:
The lighter mech seems to shoot itself in the legs while aiming and moving down at the same time.

Sounds like the guns need FireIgnoresThis = 1.

So yeah, this looks friggin sweet. Once I get my new laptop tomorrow I'm going to try it out. It'll be a fine christening!


Fri Jan 02, 2009 12:24 am
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Post Re: Bear Federation Final Release (31/12/08)
i used the mechs alot and when they lost arms i just crushed the enemys under the weight, and ended up sumo wrestling with the emporeans.


Fri Jan 02, 2009 1:32 am
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Post Re: Bear Federation Final Release (31/12/08)
Incredibly, incredibly awesome.
Seriously, your work makes mine look like uterly derivative trash.

Anyway, though, the walkers are great! They play pretty well, but have some trouble clearing the terrain. They're also pretty impervious, which is okay (though having the mechs covered in a beehive of dents looks a little bit silly.)

This just makes me miffed that all the actors have to have crawlpaths, those mechs really shouldn't (when does a walker mech not walk?) I honestly wish the devs' could make its removal codable. Because, atm, making giant tanks that don't behave like dufuses is almost impossible (those who have seen my Emporean powered armor under fire should know what I'm talking about.)

[also, lol at above post. My emporeans are getting famous!]


Fri Jan 02, 2009 1:53 am
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Post Re: Bear Federation Final Release (31/12/08)
The mechs and tanks are slightly overpowered. (The mech especially; at least the tank can't survive direct RPG shots)
I had a base full of Ronin armed with ronin and Bear fed. weapons. (fighting the bear fed.) One of my guys who had a grenade launcher managed to kill a walker with a random shot.
When all of my guys died, I sent my last soldier towards the enemy. At the last second, I yelled, "LEAD FARMER MOTHA-FUKHA" at my screen, as I switches to dual chainguns. I killed about 20-30 soldiers without even taking damage. Then, as I tried to retreat with a drop ship it was shot down.
Part of mah soul died.


Fri Jan 02, 2009 2:01 am
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: Bear Federation Final Release (31/12/08)
LOL, your post really should go to the EPIC Battle contest, Boba Fett.

Anyway, a list of improvements:
-Tank needs to be bigga and badda
-Tank weights too little, right now if it shoots something too close to itself, the tank itself flies away at high speed
-Gun of small powersuit shoots its own leg (as mentioned b4 by others)
-The bullets' life span of the bigger powersuit (i know, third time saying this, but it's annoying)
-Lower damage of the Tank's gun? I can kill a crobotech in no time with it.
-Armored units got shot into beehives (dunno if that's fixable)

But the tank is amazing. It's anything closest to a real tankwe can get in CC right now, which most of us CCers thought to be a ridiculous dream.


Fri Jan 02, 2009 3:26 am
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Post Re: Bear Federation Final Release (31/12/08)
Bear Federation is epic now.

Everything looks epic.

Bears are epic. EVERYTHING IS EPIC.


Fri Jan 02, 2009 4:32 am
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Post Re: Bear Federation Final Release (31/12/08)
No one else has any "Match property" errors trying to run this?


Fri Jan 02, 2009 4:38 am
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Post Re: Bear Federation Final Release (31/12/08)
ProjektODIN wrote:
No one else has any "Match property" errors trying to run this?

nope.

Also, this mod reminds me of Metal Slug.


Fri Jan 02, 2009 4:52 am
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Post Re: Bear Federation Final Release (31/12/08)
The voices are the best.


Fri Jan 02, 2009 5:25 am
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Post Re: Bear Federation Final Release (31/12/08)
The mechs and tank can take an incredible amount of damage from mass based weapons before losing health. A projectile with 85 velocity and 20 mass does nearly nothing.

I like this mod, it's great.


Fri Jan 02, 2009 5:41 am
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REAL AMERICAN HERO
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Post Re: Bear Federation Final Release (31/12/08)
I Love Gib wrote:
The mechs and tank can take an incredible amount of damage from mass based weapons before losing health. A projectile with 85 velocity and 20 mass does nearly nothing.

I like this mod, it's great.


How many tanks do you know that are affected by objects a thousandth their mass traveling at comparatively paltry speeds?


Fri Jan 02, 2009 7:11 am
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Data Realms Elite
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Post Re: Bear Federation Final Release (31/12/08)
Grif wrote:
I Love Gib wrote:
The mechs and tank can take an incredible amount of damage from mass based weapons before losing health. A projectile with 85 velocity and 20 mass does nearly nothing.

I like this mod, it's great.


How many tanks do you know that are affected by objects a thousandth their mass traveling at comparatively paltry speeds?

Most likely, the early ones, I mean the earlier ones.
But, none that I've known specifically are weak against low mass munitions, at standard speeds.

Now, I need to sort out my mods.


Fri Jan 02, 2009 8:39 am
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Post Re: Bear Federation Final Release (31/12/08)
I try to change some mistakes in future, but now I am busy in development of some Space marines that will resist Orc-Gothics Orkz :twisted:


Fri Jan 02, 2009 9:16 am
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Post Re: Bear Federation Final Release (31/12/08)
Finally decided to check this out. Fire-truckin' awesome. Can't kill no gorram bears! Tank does need some more mass to it though, it's silly watching it go flying across the map when it shoots something so close to it. But it's still funny as all hell. :o


Fri Jan 02, 2009 12:16 pm
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