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 Lord Tim's Awesome New Map (And Associated Problems) 
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Joined: Fri Apr 27, 2007 4:55 pm
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Location: America!
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Post Lord Tim's Awesome New Map (And Associated Problems)
You people are going to like this map. It's very nice, if I do say so myself.

Unfortunately. It hates me.

This is at X=2432.
Image
This is at X=2433.
Image
Is it just me, or is there something wrong with that?
The pipe is a MOSRotating with dimensions 10x63. I used this code to place it into the map:
Code:
   PlaceMovableObject = MOSRotating
      CopyOf = PipeB
      Position = Vector
         X = 2433
         Y = 550


Teleports into the wall, and then back out, but not in the place I want. (Should be about 10-15 pixels to the right.)
Image

(Please no lolidunno posts, I'd like to finish this map quickly and release it to you fine people.)


Thu Jun 28, 2007 4:51 am
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Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1493
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Make sure you didn't make the number beyond the loop.

Like if your map is 2000 pixels long, never place an object with an X of 2001 pixels or over.

For teleporting... make sure it isn't next to the loop. Recent studies on my vacation indicate

That if an object is half-way through the loop and touches another MO, one or both of
those objects will teleport to a specific locatation.

Yes that is true for pinned objects too. Or mabye it is the case of the quantum blink (see numgun's article in general section.)


That's all the help I have.


Thu Jun 28, 2007 6:03 am
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Nope.. the map is 3000 pixels wide. That shouldn't affect it. PinStrength is at 50000, but I've tried other values.


Thu Jun 28, 2007 6:08 am
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1000000000 Is the highest value for any variable possible without glitching the .ini loader.

Mabye you could PM it too me and I may be able to fix it by late the next day.

And it was cliftut's article, not numgun's. :???:


Thu Jun 28, 2007 6:45 am
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I found a workaround. Which works. I guess. Epic map, though. I should be done tomorrow.

P.S. Highest number: 2147483647

P.P.S. Not kidding. Try it.


Thu Jun 28, 2007 6:52 am
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Joined: Sat Oct 14, 2006 8:51 pm
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Technically the most powerful pinstrength is -1.

I tried sometime ago to use a float instead of an integer value
(ie: x= 2532.5).

I forgot the effect.


Thu Jun 28, 2007 7:28 am
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Joined: Fri Mar 16, 2007 1:28 pm
Posts: 328
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the effect? I never actually tried smaller than whole numbers... what does it do?


Thu Jun 28, 2007 8:17 am
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