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jasonpeinko
Joined: Tue Jan 16, 2007 10:58 pm Posts: 7
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 Non looping map?
Is there a way to make a non looping map?
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Wed Jul 04, 2007 6:47 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Yes, just make Xwrap = 0 and the scroll ratios to be both positive numbers, or negative, can't remember which.
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Wed Jul 04, 2007 6:51 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Make sure you put walls on either side of the map too, the invisible walls are dangerous to play with..
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Wed Jul 04, 2007 6:53 pm |
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droidak
Joined: Sun Apr 08, 2007 2:40 pm Posts: 230 Location: A parallel universe lodged between the final recluses of time and space
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Plus random
To see what I mean fly a immortal clone into a maps edge.
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Wed Jul 04, 2007 8:09 pm |
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cambiogris
Joined: Tue Apr 10, 2007 10:32 pm Posts: 830
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I wouldn't recommend doing this, because the AI doesn't send any ships down at all if you do. I'd just put huge walls that go above the ceiling.
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Wed Jul 04, 2007 8:18 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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 Re: Non looping map?
its the same problem but so far theres no solution (sorry for reviving this thread) but i need help to make a none looping map in B15 Now...
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Wed Aug 01, 2007 7:37 pm |
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Levelx
Joined: Tue Jul 31, 2007 11:25 pm Posts: 81
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 Re: Non looping map?
It's basicly the same with Build15: Open Scenes.ini and find WrapX, and just set it to 0.
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Thu Aug 02, 2007 10:39 pm |
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