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couchcaboose
Joined: Tue Oct 31, 2006 6:10 pm Posts: 358 Location: at ze kopta!
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 Re: The New Warhammer 40k Conversion!
I think that this mod should have Version A and Version B.
Version A: -Original Clones and Robots *Base.rte= Imperial/Space Marines -Custom Clones and Robots *Mod.rte= Orcs
Version B: -Original Clones and Robots *Base.rte= Orcs -Custom Clones and Robots *Mod.rte= Imperial/Space Marines
So the player can choose to Be the Orcs, being attack by Space Marines/Imperial Guard, OR choose to be the Imperial Guard/Space Marines, and be attacked by Orcs.
(Or if you want to make it more complex, add a simple readme on how to customize with certain presets. Set A,B,C,D,E (Different Races) and extract them into the Base.rte and CC folder to get a custom set. [*Set A vs Set B , Set B vs Set A , or Set B vs Set E, etc] *set A vs set B and Set B vs Set A, are completely different, one will be a conversion, other will be a mod, like explained Above.
This is all just an idea and if this was implemented into the mod... It'd take forever by the way things are going right now. Plus, school is coming up, so I bet tons of use will have to become less active in general. (I sure will).
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Tue Aug 07, 2007 5:20 pm |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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 Re: The New Warhammer 40k Conversion!
That sounds better , as orks have fewer units. I'll post the whole list in a sec. Then I'll post our list of members. BTW put my second userbar in your sig if you are a member of this mod.
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Wed Aug 08, 2007 12:14 am |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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 Re: The New Warhammer 40k Conversion!
Sorry for double post.
Here's a list.
Space Marines: Devastator Assault Tactical Veteran? Commander Dreadnaught Thunderhawk Drop pod Terminator
Imperial Guard: Guardsman Conscript Stormtrooper Heavy weapons Sentinel? (suggestions needed) Drop Pod
Orks: Boyz Rok Mekz Boss Lootaz Grots Goblin rocket thingie. (more?)
Chaos: Dreadnaught Marine Possessed Terminator Raptors cultists
Also, is it possible to give backpacks, without flying? Perhaps Jumping.
Guns.
Imperial: Lasgun Hellgun Longlas Imperial sniper rifle Heavy Bolter (Guard and Marines) Lascannon Melta: Invisible Single shot. Shortrange Like blunder buss. one hit kill Flamer: Similar coding to Plasmagun Plasma Cannon Missile Launcher Bolter Laspistol Boltpistol Stormbolter Grenade Launcher
Ork: Shoota Slugga Big shoota kustom megablasta: Perhaps several altered versions? Various sprites of each gun. Rokkit launcher (probably more.)
Additional weapons, races and more to come. Everyone put forth ideas.
Eldar, Tau and Necrons could be done. But I think we should focus on Imperials for now.
Last edited by Caelas on Wed Aug 08, 2007 1:36 am, edited 1 time in total.
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Wed Aug 08, 2007 12:16 am |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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 Re: The New Warhammer 40k Conversion!
Quote: This is all just an idea and if this was implemented into the mod... It'd take forever by the way things are going right now. Plus, school is coming up, so I bet tons of use will have to become less active in general. (I sure will). Agreed this WILL take a long time. Weekends are a good time however. I'll have no time on weekdays (save Friday) Beginning the week after next.
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Wed Aug 08, 2007 12:20 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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 Re: The New Warhammer 40k Conversion!
I've never played Warhammer before.
But I still have tape marks on my floor where my big bro used to play it.
Jobs?
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Wed Aug 08, 2007 12:26 am |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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 Re: The New Warhammer 40k Conversion!
Jobs is actually what I was about to post. We need to Organize people into seperate groups. ie 2 people in each group, one spriter, one coder. They pass it on to tester, who passes it on to me.
Caboose Spriter Zalo Coder Vash Spriter Warper Coder/Spriter? CHJees ? Oblivion Coder thepantsman Spriter SirAnonoymous Spriter Eplodiablo coder 3 Solid Coder/Spriter Alpha Commando Spriter/Coder Neo Seeker Spriter Zfan 5 Coder Crazy Chao Spriter Tylercool Coder
Subject to change.
Last edited by Caelas on Wed Aug 08, 2007 12:48 am, edited 2 times in total.
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Wed Aug 08, 2007 12:30 am |
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AlphaCommando
Joined: Wed May 02, 2007 10:27 pm Posts: 514 Location: Eating ice cream at Graeter's
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 Re: The New Warhammer 40k Conversion!
I am a coder, I have the code for a Tau XV88 Broadside in which the jetpack will shoot rounds. All i need is a Crobo MK. 3 sized sprite.
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Wed Aug 08, 2007 12:32 am |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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 Re: The New Warhammer 40k Conversion!
No it needs to be bigger than that. I shall search.
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Wed Aug 08, 2007 12:35 am |
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AlphaCommando
Joined: Wed May 02, 2007 10:27 pm Posts: 514 Location: Eating ice cream at Graeter's
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 Re: The New Warhammer 40k Conversion!
OK then, make it bigger, I need missile pods too.
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Wed Aug 08, 2007 12:36 am |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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 Re: The New Warhammer 40k Conversion!
Yeah, It sucks We can't do twin linked. Perhaps Alenth's Rpg could help. ( it homes in)
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Wed Aug 08, 2007 12:41 am |
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AlphaCommando
Joined: Wed May 02, 2007 10:27 pm Posts: 514 Location: Eating ice cream at Graeter's
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 Re: The New Warhammer 40k Conversion!
Twin linked what? Missile Pods?
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Wed Aug 08, 2007 12:42 am |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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 Re: The New Warhammer 40k Conversion!
Yeah, Broadsides have two railguns and two missle mods.
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Wed Aug 08, 2007 12:44 am |
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AlphaCommando
Joined: Wed May 02, 2007 10:27 pm Posts: 514 Location: Eating ice cream at Graeter's
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 Re: The New Warhammer 40k Conversion!
We could have it shoot an RPG then have it instantly split into two missiles. And the Railguns will be fired out the Jetpack.
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Wed Aug 08, 2007 12:46 am |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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 Re: The New Warhammer 40k Conversion!
Perfect. i'll poke around and see if this is possible.
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Wed Aug 08, 2007 12:49 am |
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warper
Joined: Sat Dec 23, 2006 5:53 am Posts: 80 Location: Coming to an asteroid field near you!
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 Re: The New Warhammer 40k Conversion!
Or you could just make the missile pods duel wieldable... I'll do sprites and I can code weapons if necessary.
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Wed Aug 08, 2007 1:15 am |
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