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 Official Crysis Thread. 
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Joined: Mon Dec 04, 2006 3:34 am
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Post Re: Official Crysis Thread.
Figure it out yourself, if you have any grasp of the English language and a bit of game jargon you should be fine.


Fri Nov 02, 2007 2:17 am
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Joined: Tue Aug 21, 2007 11:38 pm
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Location: Earth....I think..
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Post Re: Official Crysis Thread.
no,but its not hard, just experiment, trial and error, and if you find anything neat report it here


Fri Nov 02, 2007 2:17 am
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
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Post Re: Official Crysis Thread.
My map is starting to come together. The aliens have a weather control device you must take out, and they have hellacious protection, but for this mission you have an enhanced Nano suit, with upped abilities, to be able to single handedly deal an onslaught to the alien forces.


Fri Nov 02, 2007 2:22 am
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Joined: Fri Dec 29, 2006 7:42 pm
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Post Re: Official Crysis Thread.
Release date?

Don't do a Valve on us.


Fri Nov 02, 2007 2:25 am
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Post Re: Official Crysis Thread.
TrouserDemon wrote:
Release date?

Don't do a Valve on us.

I don't do release dates, when this is perfection it'll be released, hopefully before the full game, or else I'm going to just get to work on a whole new one with all the new resources XD


Fri Nov 02, 2007 2:31 am
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So you dangle something brilliant in front of us then snatch it away and refuse to say when we can have it?

Have you considered a job at Valve?


Fri Nov 02, 2007 2:34 am
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Post Re: Official Crysis Thread.
I consider myself an excellent map maker, when I get inspiration, expect something fun. If not epic.


Fri Nov 02, 2007 2:36 am
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Post Re: Official Crysis Thread.
try before valve, remember duke?


Fri Nov 02, 2007 2:37 am
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Post Re: Official Crysis Thread.
Duke never dangled brilliance at us.


Last edited by TrouserDemon on Fri Nov 02, 2007 2:50 am, edited 1 time in total.



Fri Nov 02, 2007 2:40 am
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Post Re: Official Crysis Thread.
TrouserDemon wrote:
They never dangled brilliance at us.

Actually, I hate Valve, they are f*cking annoying, and such. I just think that I shouldn't give a release date just to push it back if something comes up.


Fri Nov 02, 2007 2:49 am
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Joined: Tue Dec 05, 2006 3:36 pm
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Post Re: Official Crysis Thread.
Well, I can only run it at 800x600 with min settings - that is, the game GRAYED OUT anything above low. It refuses to allow anything higher than sucky. And it still only runs at 14 fps.

I need a new videocard.

I can't really rate the game under the circumstances, but I'd say it has potential.


Fri Nov 02, 2007 6:19 am
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Joined: Sat Dec 09, 2006 4:43 pm
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Location: at home, failing GCSE's
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Post Re: Official Crysis Thread.
ive seen it at my friends house, that has an 8800gtx. but currently, my 7650gs will only run it on low :(
i wont be getting it, unless i get a new card.


Fri Nov 02, 2007 5:57 pm
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Joined: Tue Aug 21, 2007 11:38 pm
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Post Re: Official Crysis Thread.
http://doc.crymod.com/frames.html?frmna ... index.html official manual for the editor.

and if you can run it on high, but dont have vista to run on really high, this patch can fix.
http://labs.elxx.net/c-crysis/crysis-de ... p-up-patch

if your computers already too slow...well...ignore this then.


Fri Nov 02, 2007 7:30 pm
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My map will hopefully be finished SOON. Probably by monday or tuesday, maybe earlier if I'm not tired and stay up.

It will not be released at DataRealms though, only at SRC.


Fri Nov 02, 2007 8:18 pm
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Post Re: Official Crysis Thread.
That's an excellent way to attract new forum members.

Anyway, Vista won't let me install the editor, claming that I have insufficient privileges to the Crysis folder.

Edit: Nvm, fixed.

Edit Edit: Half the items in entities and archetype entities are missing for me, also it gets load of missing texture errors when it loads an map.


Fri Nov 02, 2007 9:40 pm
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