Calith
Joined: Tue Nov 13, 2007 9:45 pm Posts: 27
|
 Mag Shotty
I am wondering if anoyne can proofread my first mode? Thx in advance
Attachments:
File comment: AddDevice = HDFirearm
InstanceName = Magnum Shotty
AddToGroup = Weapons
Mass = 12
HitsMOs = 0 GetsHitByMOs = 1
SpriteFile = ContentFile FilePath = Base.rte/Mag Shotty/MagShot FrameCount = 2
SpriteOffset = Vector X = -12 Y = -4
EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal
GoldValue = 50
AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Tech Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Tech Resolution = 4 Depth = 10 DeepCheck = 1
JointStrength = 75 JointStiffness = 0.5
JointOffset = Vector X = -7 Y = 2
DrawAfterParent = 0
X = 5 Y = 7 SharpStanceOffset = Vector X = 9 Y = 1 SupportOffset = Vector X = 3 Y = 2
SharpLength = 300
Magazine = Magazine CopyOf = Magazine AK-47
Flash = Attachable CopyOf = Muzzle Flash SMG
FireSound = Sound --- Sounds. AddSample = ContentFile FilePath = Base.rte/Devices/Shotguns/BangRegular.wav AddSample = ContentFile FilePath = Base.rte/Devices/Shotguns/Blam.wav
EmptySound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/EmptyClick3.wav
ReloadStartSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadStart.wav
ReloadEndSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadEnd.wav
RateOfFire = 120
ReloadTime = 1000
FullAuto = 0
FireIgnoresThis = 1
ShakeRange = 30
SharpShakeRange = 10
NoSupportFactor = 6
ParticleSpreadRange = 1
ShellSpreadRange = 8
ShellAngVelRange = 2
MuzzleOffset = Vector X = 23 Y = -3
EjectionOffset = Vector X = 10 Y = -2
AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 6 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 2 Count = 5 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Drop Oil Count = 4 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Shard Metal Rust Micro Count = 10 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSParticle CopyOf = Shard Metal Grey Micro Count = 14 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small J Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small H Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 GibWoundLimit = 3
Mag Shot.bmp [1.33 KiB]
Downloaded 99 times
|
Calith
Joined: Tue Nov 13, 2007 9:45 pm Posts: 27
|
 Re: Mag Shotty
First is the weapons .ini This is the Ammo.ini
Attachments:
File comment: AddEffect = Attachable InstanceName = Gun Template Muzzle Flash Mass = 0.0001 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Effects/MuzzleFlash03.bmp FrameCount = 2 SpriteOffset = Vector X = -2 Y = -6 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Air Resolution = 2 Depth = 100 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Air Resolution = 3 Depth = 100 DeepCheck = 0 JointStrength = 10000 JointStiffness = 1 ScreenEffect = ContentFile FilePath = Base.rte/Effects/Smokeball01.bmp DrawAfterParent = 0
AddAmmo = Round InstanceName = Round SMG ParticleCount = 1 Particle = MOPixel InstanceName = Particle SMGZ Mass = 0.008 RestThreshold = 500 LifeTime = 1500 Sharpness = 450 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 143 G = 143 B = 143 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 155 G = 155 B = 155 TrailLength = 25 Shell = MOSParticle CopyOf = Casing FireVelocity = 95 ShellVelocity = 10 Separation = 5
AddAmmo = Round CopyOf = Round SMG InstanceName = Particle SMG TracerZ ParticleCount = 1 Particle = MOPixel CopyOf =Particle SMGZ InstanceName = Particle SMG TracerZ RestThreshold = 500 LifeTime = 1500 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 47 G = 47 B = 47 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 255 B = 159 TrailLength = 45
AddAmmo = Magazine InstanceName = Magazine SMGZ Mass = 2 // kg HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Mag Shotty/Mag FrameCount = 1 SpriteOffset = Vector X = -3 Y = -4 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Tech Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Tech Resolution = 3 Depth = 1 DeepCheck = 1 JointStrength = 200 JointStiffness = 1 JointOffset = Vector X = 0 Y = -3 ParentOffset = Vector X = 1 Y = 0 DrawAfterParent = 0 RoundCount = 30 RTTRatio = 4 RegularRound = Round CopyOf = Round SMG TracerRound = Round CopyOf = Particle SMG TracerZ
Mag.bmp [1.12 KiB]
Downloaded 94 times
|