I was looking to make a type of grenade that doesn't have a sprite, but acts like either a MOPixel or MOSParticle. Is this possible with TDExplosive, or another method? I'm not after a gib-explosion, but rather a timed detonation. I just don't want to bog the engine with explosive particles the size of shell casing. Or is there a way I can make a MOSParticle or a MOPixel explode after a delay?
What I'm after is making a "shotgun" with explosive shot that I can shoot a surface with, then roughly three seconds after it starts ricocheting the bullets all explode. I just don't think it'll work with build 19.
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