Author |
Message |
Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
|
 Re: Wilderness *FINAL UPDATE
:P That don't sound bad, you know :3
But do your liking. Good map anyway
|
Tue Mar 25, 2008 1:41 am |
|
 |
Trogdor
Joined: Sat Jan 05, 2008 10:22 pm Posts: 40
|
 Re: Wilderness *FINAL UPDATE
This looks very nice! Thanks for the new scene! I am currently downloading right now!
|
Tue Mar 25, 2008 11:13 pm |
|
 |
YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
|
 Re: Wilderness *FINAL UPDATE
can i use the code from the crab emitter for a mod that i'm making?
|
Thu Mar 27, 2008 1:46 am |
|
 |
Czar Leopold
Joined: Mon Dec 17, 2007 10:19 pm Posts: 104
|
 Re: Wilderness *FINAL UPDATE
Those crabs are evil... I tried shooting them, I tried bombing them, I tried sparaying with radiation... And they kept coming... :tinfoil:
|
Thu Mar 27, 2008 11:16 am |
|
 |
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
 Re: Wilderness *FINAL UPDATE
Oobagoo-You can use the crab emmiter code, or any part of the scene as long as you give permission.
Czer Leopold-Run for your life! Or you could let the AI destroy them for you...
|
Thu Mar 27, 2008 6:18 pm |
|
 |
Czar Leopold
Joined: Mon Dec 17, 2007 10:19 pm Posts: 104
|
 Re: Wilderness *FINAL UPDATE
Eventually I just sprayed the lot with concrete.
|
Fri Mar 28, 2008 3:27 pm |
|
 |
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
|
 Re: Wilderness *FINAL UPDATE
Dl'ed, Very nice map. I applaud you
|
Tue Apr 08, 2008 10:09 pm |
|
 |
|