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nomercy777
Joined: Mon Aug 04, 2008 8:51 pm Posts: 3
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 rte aborted..
the game crashes whenever i go to scene editor... then i realised that in the skirmish mode none of the maps show up and it crashes when i try the tutorial thing...
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Mon Aug 04, 2008 9:07 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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 Re: rte aborted..
Did you edit anything in Base.rte?
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Mon Aug 04, 2008 11:26 pm |
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nomercy777
Joined: Mon Aug 04, 2008 8:51 pm Posts: 3
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 Re: rte aborted..
yea i put mods in it so they were in one file. i got some of the mods to work now but I'm having problem with one it says abortion in file .\system\reader.cpp, line 493 because: refering to an instance ('Air') to copy from that hasnt been defined! In Base.rte/Stuff.ini at line 68. I found the line but I don't know whats wrong with it heres the section.
AddEffect = MOSParticle InstanceName = Hologram Particle Mass = 0.0001 RestThreshold = -1 LifeTime = 10 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/lazymat.bmp FrameCount = 1 Atom = Atom Material = Material CopyOf = Air TrailLength = 0 Framerate = 0
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Mon Aug 04, 2008 11:53 pm |
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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 Re: rte aborted..
Did you take out the particle "Air"?
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Tue Aug 05, 2008 12:12 am |
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nomercy777
Joined: Mon Aug 04, 2008 8:51 pm Posts: 3
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 Re: rte aborted..
not that I know of. I think its because i messed with the index.ini i realized that the thing wasn't loading the other .ini files other than the first two so i tried switching them around and now i have some other problem with ('dentmetal').... does anyone know what order they were in the first place?
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Tue Aug 05, 2008 12:19 am |
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