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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: Our Guys {Update v1.1 12/14/2008}
Didn't TheLastBanana make a fruit bomb pack?
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Mon Dec 22, 2008 2:28 am |
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undertech
Joined: Tue Nov 11, 2008 8:26 am Posts: 202 Location: Near Aloha
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Re: Our Guys {Update v1.1 12/14/2008}
I don't know - I haven't been here for very long. On the other hand, my next additions to the mod will not be fruits (or at least whole, fresh ones).
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Mon Dec 22, 2008 4:11 am |
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Hamburgler
Joined: Sat Dec 16, 2006 2:50 pm Posts: 161 Location: Vaughan, Canada
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Re: Our Guys {Update v1.1 12/14/2008}
Yeah, he made a fruit-bomb pack, and it was pretty cool back in whatever barbaric Build it was for. Mostly land-mine-type stuff, you know, like the DURIAN OF DOOM and watermelons that gibbed pink pulp with seed pips and stuff. I just realized I've got hideous seniority here and I couldn't script a SUPER AK 100000 RPM DEATH GUN [V2!] to save my life.
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Mon Dec 22, 2008 4:21 am |
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undertech
Joined: Tue Nov 11, 2008 8:26 am Posts: 202 Location: Near Aloha
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Re: Our Guys {Update v1.2 12/22/2008}
New stuff. Hopefully it'll be fun and not broken by B23.
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Tue Dec 23, 2008 4:41 am |
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W0w00t
Joined: Mon Jul 30, 2007 5:16 am Posts: 158
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Re: Our Guys {Update v1.2 12/22/2008}
ya kool, i wan 2 try this slightyl!! DLin' right nao.
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Tue Dec 23, 2008 4:52 am |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Our Guys {Update v1.2 12/22/2008}
I tested the new stuff and it's not bad at all. But this mod is beginning to be nonsensical. Fruit bombs, "Their Guys", and a radish-bomb-seed planter. It's still fun and very well sprited/coded, but I fear it's become a bit ridiculous.
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Tue Dec 23, 2008 4:58 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Our Guys {Update v1.2 12/22/2008}
It seems another excellent spriter is added to our ranks. Truely excellent work, undertech.
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Tue Dec 23, 2008 7:40 am |
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Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
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Re: Our Guys {Update v1.2 12/22/2008}
The RADD is great fun. Well done with the idea and execution.
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Tue Dec 23, 2008 7:49 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Our Guys {Update v1.2 12/22/2008}
Brainwashed wrote: it's become a bit ridiculous. This is a good thing. This mod is excellent because: - The sprites rock - It's well coded and has a few semi-original ideas - It's a silly, fun mod that still is balanced and fits into the game, unlike other silly mods. eg engine launcher, which is the definition of OVA-POWAAD. Top work. Watermelon bomb lol.
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Tue Dec 23, 2008 12:23 pm |
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undertech
Joined: Tue Nov 11, 2008 8:26 am Posts: 202 Location: Near Aloha
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Re: Our Guys {Update v1.2 12/22/2008}
I would eventually like to do a coherent mod, much like the ones here that inspired me so far. But as a beginning modder, I did not just want to jump into that. View this as sort of a learning process into which I just collect what I've come up with so far (I doubt you all would be amused if I released everything I have so far individually). So no, this isn't really meant to be a faction per se. I just kinda whipped up some sort of explanation because I didn't want to call it Undertech's pack'o mods (no offense to those who do that though).
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Tue Dec 23, 2008 9:12 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Our Guys {Update v1.2 12/22/2008}
Female soldiers. Wow,haven't seen those in CC for a while.
And I have to say. The RADD is one of the funniest weapon I've ever used. I love it!!! Though I think the actors can use some better shading and lines, but don't get me wrong, they're already good.
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Fri Dec 26, 2008 4:34 am |
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Preacher
Joined: Thu Jan 01, 2009 1:00 pm Posts: 9
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Re: Our Guys {Update v1.2 12/22/2008}
Really reminds me of metal slug. This mod was really great so i had to make custom activities.ini just to battle the Their units. Only thing what it is missing is a shotgun and some zombies which would fit this theme...
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Thu Jan 01, 2009 4:45 pm |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Our Guys {Update v1.2 12/22/2008}
Everything in this is awesome except I don't like the names of the actors, I would prefer just a simple name, it doesn't have to be descriptive, that's what the description is for.
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Thu Jan 01, 2009 9:07 pm |
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dapaperboy
Joined: Fri Jun 15, 2007 6:47 am Posts: 430
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Re: Our Guys {Update v1.2 12/22/2008}
your sprites make love and caress my eyeballs. i love you. and cool mod. i want moar story! MOAR!
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Sat Jan 03, 2009 7:25 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Our Guys {Update v1.2 12/22/2008}
undertech wrote: I would eventually like to do a coherent mod, much like the ones here that inspired me so far. But as a beginning modder, I did not just want to jump into that. View this as sort of a learning process into which I just collect what I've come up with so far (I doubt you all would be amused if I released everything I have so far individually). So no, this isn't really meant to be a faction per se. I just kinda whipped up some sort of explanation because I didn't want to call it Undertech's pack'o mods (no offense to those who do that though). You could make a Pack-O-Stuff
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Sat Jan 03, 2009 8:09 pm |
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