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Captain Kicktar
Joined: Wed Feb 04, 2009 4:07 pm Posts: 380 Location: Galacia
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 City Modules
I would like some city modules like: -Dumpsters, trashcans, and the like -Walls that look like they should be in a city -Windows -Sewers
If someone made these or a few of these that would be nice.
Last edited by Captain Kicktar on Fri Jul 10, 2009 1:04 pm, edited 1 time in total.
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Thu Jul 09, 2009 6:08 pm |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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 Re: City Modules
There's been a lot of crates floating around now... not just my CS bunker crates, but there's also some in the BMCP I guess. For props there's the Mappack objects. We got some windows in B22, and they still work in B23... all that's left are walls.
and maybe sewers. Hmmmmm.
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Fri Jul 10, 2009 5:52 am |
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Captain Kicktar
Joined: Wed Feb 04, 2009 4:07 pm Posts: 380 Location: Galacia
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 Re: City Modules
Yeah added sewers and took away crates. Are there dumpsters and the like somewhere?
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Fri Jul 10, 2009 1:05 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: City Modules
not yet... im going to need some run down city modules for zombies09 once the resistance are around, i'll probably do them in a bit, but actors are a higher priority. sewers is a good idea, and fits the theme well. i'll do some run down buildings too, though i dont know if they'd count as city modules.. more like rebel shacks. if someone else does these first, kudos to them. we need more ambiance* in CC, and a town would be fun. ronin encampments, go!
*no spellcheck. <_<
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Fri Jul 10, 2009 1:31 pm |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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 Re: City Modules
Pinned MOSRot dumpsters that gibs garbage? Hmmmmm.....
I'll be busy making a new faction, so these could be sideprojected into oblivion...
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Fri Jul 10, 2009 3:52 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: City Modules
one thing i think vanilla cc needs more of is dynamic environmental objects. crabs are a good start, but yeah, something like a dumpster and bins and possibly mortar walls to blow down would be a step in the right direction. if the dumpster had wheels, all the better. repeller + slope + enemy = tomato pasted dumpster, and rubbish everywhere.
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Fri Jul 10, 2009 11:50 pm |
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