Damage fields that do 10 damage every second, they come in 3 sizes:
Tiny Concrete Size, 1X, 4X
Sprite doesn't matter much, maybe just a slightly different version of the normal 'Empty' Bunker Bit.
Thank you in advance.
Mon Jul 13, 2009 11:54 am
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
Re: Damage field
function Create(self) self.hurttimer = Timer(); end
function Update(self) self.hitbox = Box(Vector(self.Pos.X - 48,self.Pos.Y - 48),Vector(self.pos.Y + 48,self.Pos.Y + 48)); for actor in MovableMan.Actors do if self.hurttimer:IsPastSimMS(1000) == true then self.hurttimer:Reset(); if self.hitbox:WithinBox(actor.Pos) == true then actor.Health = actor.Health - 10; end end end end
Thu Jul 16, 2009 3:53 am
war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
Re: Damage field
Thanks.
Fri Jul 17, 2009 8:30 am
asura
Joined: Mon Jul 13, 2009 11:05 am Posts: 10 Location: Republic of Moldova
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