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 The Reject 
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THE REJECT
Total Conversion Contest 1 Winner


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Dodge falling cargo crates in an attempt to escape the clutches of the Space Order Corporation's rejected cargo bin! While you're at it, grab expensive stuff!

DOWNLOAD

Features:
    Down-to-the-pixel accuracy of fallen blocks will little lag. If that doesn't make sense to you, simply put, the blocks will always land properly within the grid. This means that the blocks land uniformly without seams, which makes gameplay smoother.
    Equip a jetpack or become zombified (or both)
    16 different treasure items to collect for points along with 3 character modification items.
    4 difficulty modes and a difficulty select screen, ranging from Easy to Insane.
    Score counter at the end gives you a breakdown of where your points come from.

Updates since the contest:
    -A few spelling errors fixed.
    -Fixed bug with items' values' sums being displayed.
    -Items are automatically picked up.

Best played in 640x480 resolution.
Yes, it ends, but it's not scripted to give you a win message or anything. No, nobody will ever get there without cheating.
There is an easter egg.
Sounds shamelessly ripped from Left 4 Dead.
Music: http://www.newgrounds.com/audio/listen/231802


Tue Sep 29, 2009 12:10 am
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Post Re: The Reject
Downloaded it and I am simply loving this so far, I like the style and it really fits CC kinda. Also first.


Tue Sep 29, 2009 2:40 am
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Post Re: The Reject
I think this one deserved to win. It's addicting, too. Tried Insane, died in ~5 seconds.


Tue Sep 29, 2009 1:25 pm
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Post Re: The Reject
Thanks for fixing the value acumilation error, the is definatley the best I've seen in terms of a new gamemode, Epic.


Tue Sep 29, 2009 6:46 pm
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THREADWRECKER
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Post Re: The Reject
This is horribly addictive.

Makes me want to learn lua.

Then I remember the last time I tried lua.

Anyways, good stuff, we need more interesting mods like this.


Wed Sep 30, 2009 2:24 pm
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Post Re: The Reject
I don't get it... :-(


Thu Oct 01, 2009 3:47 am
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Post Re: The Reject
Mr p0kets wrote:
I don't get it... :-(

Whats not to get? You collect treasure while dodging falling blocks. A wonderfully simple concept brought to CC by TLB's sparkle magic.


Thu Oct 01, 2009 3:57 am
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Post Re: The Reject
got it love it beat insane!!


Thu Oct 01, 2009 10:36 pm
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Post Re: The Reject
It's well made and all but it's not that interesting to play IMO.
Nice job anyway.


Fri Oct 02, 2009 7:47 am
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Post Re: The Reject
We need more of this kinds of minigames they are fun.


Fri Oct 02, 2009 10:03 pm
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Post Re: The Reject
This is kind of like tetris. Except instead of building with blocks, you're dodging them while collecting items. The items aren't always easy to pick up though, since the Pie Menu jams sometimes. The items should be added to your inventory if you get within pickup range.


Fri Oct 02, 2009 10:56 pm
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Post Re: The Reject
CaveCricket48 wrote:
This is kind of like tetris. Except instead of building with blocks, you're dodging them while collecting items. The items aren't always easy to pick up though, since the Pie Menu jams sometimes. The items should be added to your inventory if you get within pickup range.

I accept this. It would be even more Total Conversion then. :D


Sat Oct 03, 2009 5:33 am
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Post Re: The Reject
Also, smoother jumping would help, like Mario-smooth.

Right now it's really easy to get trapped by huge columns of blocks. And if the jump button don't always work when I tap it, it's hard to pull off decent maneuvers to avoid the blocks in a confined space.


Sat Oct 03, 2009 2:23 pm
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Post Re: The Reject
I've managed to pull off a wall jump by jumping up to a block, climbing the corner of it and turning the other way and jumping again.
That seems like a more required skill than a bug, maybe you should make it easier somehow.


Sat Oct 03, 2009 2:34 pm
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Post Re: The Reject
I was considering making the items automatically picked up, but it seemed like it might be too confusing. That can easily be changed, however.
The jumping is done with standard CC physics because I find it far more interesting than Mario-style jumping. While it doesn't always work out the way you want it to, the whole point of this is to take advantage of CC's engine, not try to work around it. It allows you to do all sorts of things, such as wall jumps, dives and rolls. If you don't know how to perform those, you can find your own uses of it - CC is totally based on emergent gameplay, which, for those who are uninformed, means that it gives you simple tools and you build it into something more fun. As well, Mario-style jumping will look awfully awkward in this game. Sure, it can be done, but it will NOT be pretty.


Sat Oct 03, 2009 7:06 pm
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