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 [Abandoned] Unmapped Lands 
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 [Abandoned] Unmapped Lands
So this one is some kind of new. Not that boring unbeatable stuff I usually make, this time it's bigger, better and almost finished :) But enough of this talking, it's better to see once and figure it out, so MaximDude and WeeGee proudly present:

Unmapped Lands
Image

Image

Image

Updated: Dec 14, 2012
- V1.05 compatibility

Updated: Jun 10, 2012
- Rapid buy preset error fixed

Updated: Jun 07, 2012
- B27 tech pricing support

Updated: Jun 05, 2012
- B27 compatibility
- Browncoats

The rest of the changelog:


To enable other faction first download one of the supported mods below. Then open the file UnmappedLands.rte\Factions\Factions.cfg in notepad or other plain-text editor, delete asterisks near factions you want to enable and save.

Mods supported by Unmapped Lands out of the box:
Bear Federation
Darkstorm Military Technologies
Elite Assault Felines
House of Suns
Lizard Men
M.D.C.
Orkz
Pelian Army
Superior Assault Warriors
Theatre of Dead
UniTec
Warhammer 40K compilation
Wehrmacht

And of course the whole thing would not be possible without these people:

Weegee - coding, ideas, betatesting
MaximDude - spritework, ideas, betatesting, UI design
Mail2345 - coding, debugging
Gotcha!: - old scene refresh and new scene design, Map pack 3 bunker modules and scenes
Jack Trades: - better rapid-buy default preset sprites, voice sounds
Arcalane: - loot sprites, voice sounds
Naxete: - cursed artifact sprite
carriontrooper: - voice sounds
p3lb0x - Dummy APRL mod
Abdul Alhazred - SAM Site
Deathbringer - Particle cannon
Dantalion13 aka Raseri - betatesting
Roast Veg - betatesting
Akblabla - LZ Fix, Pie Menu example

Now you can press the download link. And don't forget to
READ THE INCLUDED "Unmapped Lands Game Concepts and Rules" for detais!!!
READ THE INCLUDED "Unmapped Lands Guide For Modders" to find out how to add your factions!!!

Download here (~11.4 MB):
https://dl.dropbox.com/u/1741337/UnmappedLandsRelease/UnmappedLands_V105_R7.7.rte.zip

Obsoleted B23 version if somebody needs it:
http://dl.dropbox.com/u/1741337/UnmappedLands.rte.zip


Last edited by weegee on Sun Apr 13, 2014 7:08 pm, edited 64 times in total.



Sat May 15, 2010 6:21 pm
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Weegee strikes again.

now this is what you call a campaign.

Time to conquer the planet!


Sat May 15, 2010 6:26 pm
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Oh lawd, a LotR-style conquest?

I must give this a try.


Sat May 15, 2010 6:34 pm
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Needs moar no-demo

loljk


Sat May 15, 2010 6:47 pm
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Oh my god. Is this what I think it is?


Sat May 15, 2010 7:08 pm
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Yes, yes it is.

Very well done, can't wait for new version. How do you use troopers to attack?

Also, potential bug, If you lose your second-last territory and have no money for a new commander, you can't re-expand because it doesn't give you any more action points...

And they cant kill you. weird...


Last edited by alphagamer774 on Sat May 15, 2010 7:26 pm, edited 1 time in total.



Sat May 15, 2010 7:23 pm
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
This is fun. Would it be possible to add twoplayer support?


Sat May 15, 2010 7:25 pm
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Lizard wrote:
This is fun. Would it be possible to add twoplayer support?

I think it's generally possible but awfully time consuming and I don't have gamepads to test it.


Sat May 15, 2010 7:27 pm
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Ok :(

Anyways, I have noticed something: it needs something that resets it.


Sat May 15, 2010 7:38 pm
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Also, your craft GIB upon reentry, usually killing the actor inside.


Sat May 15, 2010 7:47 pm
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
alphagamer774 wrote:
Also, your craft GIB upon reentry, usually killing the actor inside.


You might have encounetered a feature that prohibits you from buying foreign actors and crafts. It gibs anything it considers foreign for selected faction :)


Sat May 15, 2010 8:15 pm
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Another weegee map, and this time, full of lip-smacking goodness.


Sat May 15, 2010 8:20 pm
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Suggestion: I found the "commander" to be way too weak. Sometimes it gets on my nerves if I get hit by a tiny dropship gib. I was thinking of making the commander a lil' bit stronger.

Also, a new dummy RAWKIT LAUNCHA? I like this.


Sat May 15, 2010 8:30 pm
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
weegee wrote:
alphagamer774 wrote:
Also, your craft GIB upon reentry, usually killing the actor inside.


You might have encounetered a feature that prohibits you from buying foreign actors and crafts. It gibs anything it considers foreign for selected faction :)


Indeeed.

Still, drop crates should be coa...


Sat May 15, 2010 8:40 pm
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Gah

This made my game crash

WHAT R WRONG WEETH JOO


Sat May 15, 2010 8:41 pm
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