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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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 Extra Plants FIXED 30/06/2010
EXTRA PLANTS FIXED (Outdated... LOTS) Will upload new one soon. The best sprite:  Maybe... This mod is finished, 23 sprites, But I will continue to update it. I am aiming for at least 40. It is pretty much extra plants for mapping purposes. It is totally unique since I have searched and no-one has made grass before. Attachment:
Plants.zip [21.88 KiB]
Downloaded 579 times
First version:42 Dl's --------------------------------------------------------------------------------------------------------------------------------------------------------------- Second Version:20 ---------------------------------------------------------------------------------------------------------------------------------------------------------------You will have to edit a line in Base.rte/index.ini because the mod needs to start from Base.rte so that when it gets referenced by a map it will be already finished loading the mod. The mod is extra grass, so it is an extra terrain debris and it needs to be referenced before the map. It comes with a Readme, so DON'T FORGET! -------------------------------------------------------------------------------------------------------------------------------------------------------------------Yes I thought it said "It comes with a Readme, so DON'T FAGOT!" too...------------------------------------------------------------------------------------------------------------------------------------------------------------------- EDIT Hope you like it!  You don't like it... /EDIT Forgive me mods if this is supposed to be in mod-making.
Last edited by Dylanhutch on Sat Jul 03, 2010 8:56 am, edited 13 times in total.
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Mon Jun 28, 2010 7:24 am |
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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 Re: |Extra Plants|19/23 pieces|
Sakiskid wrote: Quote: ...This mod is nearly finished, 19/23 sprites! ...It has 18 sprites so far... Does that make sense? And will the grass be place able? I meant to do that, and btw, thanks For contributing nothing to the topic.Dylanhutch wrote: ...it is an extra terrain debris... No
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Mon Jun 28, 2010 7:52 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: |Extra Plants|19/23 pieces|
18 or 19?
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Mon Jun 28, 2010 9:44 am |
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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 Re: |Extra Plants|19/23 pieces|
19
EDIT: Can we PLEASE get back on-topic?
EDIT2: Oh, WE NEVER WERE!
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Mon Jun 28, 2010 10:07 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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 Re: |Extra Plants|19/23 pieces|
Yes they were. Now stay on topic good sir!
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Mon Jun 28, 2010 11:54 am |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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 Re: |Extra Plants|19/23 pieces|
For some odd reason, everyone is into biobased weapons/mods these past few days...
So I remember those old tree mods...are you planning on expanding to other flora?
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Mon Jun 28, 2010 1:04 pm |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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 Re: |Extra Plants|19/23 pieces|
I didn't particularly feel like adding yet another .rte, but I liked these a lot, so I just spliced it into my Base.rte as Plant023-Plant044. Hope you don't mind.
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Mon Jun 28, 2010 2:52 pm |
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FuzzyMelon
Joined: Sat Mar 13, 2010 5:52 am Posts: 229
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 Re: |Extra Plants|19/23 pieces|
Plant 007 is a PNG, might have to be changed back to a BMP
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Mon Jun 28, 2010 3:17 pm |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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 Re: |Extra Plants|19/23 pieces|
Woot these are awesome. I might use them for one of my missions if you give me permission of course.
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Mon Jun 28, 2010 3:17 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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 Re: |Extra Plants|19/23 pieces|
 this is useful as can be thanks! (think we could see some new rocks or other objects for underground next...maybe some new sources of income to mine? (Cortex Command uses oz thats not just gold  )
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Mon Jun 28, 2010 6:59 pm |
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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 Re: |Extra Plants|19/23 pieces|
whitty wrote: Yes they were. Now stay on topic good sir! That's still off-topic... Nocifer wrote: I didn't particularly feel like adding yet another .rte, but I liked these a lot, so I just spliced it into my Base.rte as Plant023-Plant044. Hope you don't mind. Is alriagh. LeonXross wrote: For some odd reason, everyone is into biobased weapons/mods these past few days...
So I remember those old tree mods...are you planning on expanding to other flora? Yes. In a few days maybe. FuzzyMelon wrote: Plant 007 is a PNG, might have to be changed back to a BMP No, that is just for uploading purposes. It has the original in there. akblabla wrote: Woot these are awesome. I might use them for one of my missions if you give me permission of course. Oh... Heeeeeeeellll Yeeeeeaaahh! Loved your water btw. Sakiskid wrote: Quote: thanks For contributing nothing to the topic.
No problem. And it really does look great. Pros It is a new idea. The spriting is awesome and fits into CC.
Cons It's not finished, but I think that will be done soon. 4/5Quick question, will you make more terrain eye candy after this mod? I like to think of myself as an unofficial reviewer and/or rater.Yes, sure. Quote: Quick question, will you make more terrain eye candy after this mod? Yeah, I might, but it will be a lot harder than plants, rocks, well atleast they don't have shading!  gtaiiilc wrote: :shock: this is useful as can be thanks! (think we could see some new rocks or other objects for underground next...maybe some new sources of income to mine? (Cortex Command uses oz thats not just gold  ) Hmmm... MabeySakiskid wrote: I like to think of myself as an unofficial reviewer and/or rater.  Lol
Last edited by Dylanhutch on Tue Jun 29, 2010 5:59 am, edited 2 times in total.
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Tue Jun 29, 2010 12:27 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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 Re: |Extra Plants|19/23 pieces|
Plants plants plants and more plants... now I remember why we created all those flamethrowers in past! anyway, what about flora-life what slowly grows without eating my actors? I want some common seeds.
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Tue Jun 29, 2010 1:12 am |
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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 Re: |Extra Plants|23 pieces|Update:29/06/2010
Ok I have finished, I have all 23 sprites, and, in my opinion, very good quality sprites. I will continue though, I am aiming for 40, maybe a tree too... Hope you like the update! And post feed-back, it's good to hear from people who like/dislike the mod, so I can change it and make it a lot better. EDIT: Naxete wrote: ...what about flora-life what slowly grows without eating my actors?... No way man, I know nothing about lua. (Anyone?)EDIT: Btw, the map comes with Plants, but they are called plants_dense2.The file is corrupted I removed the map.EDIT: Fixed.
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Tue Jun 29, 2010 8:56 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: |Extra Plants|23 pieces|Update:29/06/2010
These aren't of a that good quality. Most of them have resized pixels in them and are verry sketchy. May I reccomend you try to examine the original plant sprites and sprite yours in the same style?
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Tue Jun 29, 2010 2:06 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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 Re: |Extra Plants|23 pieces|Update:29/06/2010
Indeed, the obviously resized parts are ugly. Even the one you show as the best sprite has that. When you change the scale of a sprite to edit it from there, it's always best to smooth over all that blocky stuff.
Plant 18 doesn't even have any modifications, it's just a poorly resized version of the plant 18 in the original set!
Instead of resizing and/or modifying the preexisting grass, it would have been much better in my opinion to make a completely new style of grass from scratch, or maybe even something completely different.
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Tue Jun 29, 2010 6:11 pm |
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