[Abandoned] Unmapped Lands
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Jomn
Joined: Sun Jun 13, 2010 12:40 am Posts: 327 Location: US of A
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 Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Title of Thread wrote: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry) Hint: Pre-alpha means that it is very early in its development. AKA, its very, very far from finished.
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Fri Jul 16, 2010 5:17 pm |
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PvtVain
Joined: Thu Jul 15, 2010 1:52 pm Posts: 165
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 Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Jomn wrote: Title of Thread wrote: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry) Hint: Pre-alpha means that it is very early in its development. AKA, its very, very far from finished. HUUUUURRRR DUUUUURRRR I know this you twat :V USER WAS WARNED FOR THIS POST
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Fri Jul 16, 2010 5:54 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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 Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Yea, I'm gonna toss a difficulty setting, expect more horrible placeholder sprites. Easy: AIs don't consider you a threat, they have a weaker economy, making attack forces smaller. Your mines collect more gold, your elite units are well trained in first aid, so they heal rapidly. Medium: Everything is the same Hard: AIs are ruthless and completely ignore each other, and seek only to smite you, then each other. They have a massive war economy resulting in absurdly massive attack forces. Your mines have difficulty finding gold, and your "elite" are poorly trained, so they heal slowly.
Any other variables that are easy to change that you guys can think of?
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Fri Jul 16, 2010 6:30 pm |
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Awesomeness
Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
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 Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
After tinkering a bit, I created a version that doesn't give errors for me: Attachment:
File comment: This version has a couple errors fixed.
UnmappedLands.rte.zip [2.06 MiB]
Downloaded 232 times
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Fri Jul 16, 2010 10:00 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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 Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Which files have been edited?
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Fri Jul 16, 2010 10:41 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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 Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
mail2345 wrote: horrible placeholder sprites. That can be fixed. Give me a list.
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Fri Jul 16, 2010 11:22 pm |
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Awesomeness
Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
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 Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
mail2345 wrote: Which files have been edited? There were a bunch of places in UnmappedLands.rte/Weapons/DummyAPRL.ini that attempted to give an infinite lifetime to the things it was making, which didn't work but was left there anyways, and I just changed them to very high numbers instead, hoping whatever it was would never need to stay on the screen indefinitely. If it did, you could make a Lua script that changes the lifetime back to said large number periodically as an alternative.
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Fri Jul 16, 2010 11:28 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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 Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Missiles last for only a few seconds, so that shouldn't be a problem. MaximDude: Some sprites for easy medium and hard, like the banner. The difficulty is shown below, and the banners are: A crab on a greenish background for easy, a coalition on a yellowish background for medium, and a brain robot on a red background for hard.
Anyway, I've received a Dummy Last Stand mission, so expect an update(with the lifetime edits).
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Sat Jul 17, 2010 12:07 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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 Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Some awesome progress here! I can update OP with new releases\participants if you guys want.
UPD:
Mail2345: Mission debugging will be much easier if you put them on the campaign map. You can remove trailing zeros for scene's Y to put them back, and set attack05's X to 0 to avoid overlapping with Attack03. I guess it would be OK to put missions on strategy screen while development in progress, jyst tell people to avoid clickng on these.
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Sat Jul 17, 2010 6:35 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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 Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
mail2345 wrote: Missiles last for only a few seconds, so that shouldn't be a problem. MaximDude: Some sprites for easy medium and hard, like the banner. The difficulty is shown below, and the banners are: A crab on a greenish background for easy, a coalition on a yellowish background for medium, and a brain robot on a red background for hard.
Anyway, I've received a Dummy Last Stand mission, so expect an update(with the lifetime edits). Just rip the badges for the difficulty sprites. EDIT: like these?  Easy  Medium  Hard EDIT2: ♥♥♥♥, brokketed the links. One sec. EDIT3: There, fixed the links and tweaked some borders. Comments?
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Sat Jul 17, 2010 10:11 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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 Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
They don't fit in well with the load screen. Though I just realised that maybe text would be enough. Anyway, I've hit a major problem: viewtopic.php?f=1&t=19274It's like the scene code is possessed or some ♥♥♥♥.
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Sun Jul 18, 2010 6:57 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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 Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
I have a mind to make some custom modules and donate them to this project.
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Sun Jul 18, 2010 7:46 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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 Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Okay, problem solved. Whew. EDIT: Okay, fixed a MP3 dependency, and a elite bug.
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Sun Jul 18, 2010 10:06 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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 Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
Updated the OP to reflect recent progress.
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Mon Jul 19, 2010 12:05 am |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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 Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
RTE ABORTED wrote: Something went wrong reading the line; make sure it is providing the expected type in UnmappedLands.rte/Weapons/DummyAPRL.ini at line 272! DummyAPRL.ini wrote: AddAmmo = AEmitter PresetName = DAP rocket LifeTime = -1 <<<<<<<<<<<<<<<<< Not Mac version friendly. There are a few instances of this, but setting them to a few digits of nines fixes it.
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Mon Jul 19, 2010 9:36 am |
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