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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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 Re: Hydro Plus: Water Mod
I see it fit perfectly, but on larger resolutions it tends to mess with you  .
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Thu Jul 29, 2010 2:37 pm |
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Element-zero
Joined: Sun Aug 01, 2010 1:28 am Posts: 51
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 Re: Hydro Plus: Water Mod
Ah, yes. Water. One of the most difficult elements of a platform based game to conquer in the field of dynamic fabrics and such. For those people saying there will never be water in cortex command, that is far from fact. This is a way early beta for CC, they are planning on making everything such as trees water and rocks (and hopefully dead bodies wont erode) realisticaly dynamic. So dont keep your hopes up about it, but also understand that it may not happen.
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Sun Aug 01, 2010 5:32 pm |
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Shyguy1994
Joined: Wed Nov 26, 2008 7:14 pm Posts: 33 Location: In front of my computer. Ba dum tish.
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 Re: Hydro Plus: Water Mod
This is simply amazing. Though the fact that bullets are made of "Military Stuff" most of the time are not "Lead" may not make sense when it comes to floating and such. Gonna drop heavy things in the water and see which ones swim the best now dragonxp wrote: I see it fit perfectly, but on larger resolutions it tends to mess with you  . Who plays on larger resolutions?
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Sun Aug 01, 2010 5:43 pm |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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 Re: Hydro Plus: Water Mod
Quote: Though the fact that bullets are made of "Military Stuff" most of the time are not "Lead" may not make sense when it comes to floating and such.
I know it doesn't make sense, but otherwise nothing would be able to float. Actually are bullets in CC in general quite light. Much lighter than blood, and nearly only shotgun's particles are heavier than blood. I could check if a particle is made of bullet metal, but for now they float on water. Maybe the bullets are some super light sci-fi bullets or something 
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Sun Aug 01, 2010 7:04 pm |
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Element-zero
Joined: Sun Aug 01, 2010 1:28 am Posts: 51
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 Re: Hydro Plus: Water Mod
akblabla wrote: Quote: Though the fact that bullets are made of "Military Stuff" most of the time are not "Lead" may not make sense when it comes to floating and such.
I know it doesn't make sense, but otherwise nothing would be able to float. Actually are bullets in CC in general quite light. Much lighter than blood, and nearly only shotgun's particles are heavier than blood. I could check if a particle is made of bullet metal, but for now they float on water. Maybe the bullets are some super light sci-fi bullets or something  Meh, I wouldnt sweat it, this is one of the closest things to water in cc, a gift if you may developers (I HOPE!) are thinking about the dynamic elements to be put in.
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Sun Aug 01, 2010 7:15 pm |
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Element-zero
Joined: Sun Aug 01, 2010 1:28 am Posts: 51
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 Re: Hydro Plus: Water Mod
(excuse the double post please this has nothing to do with my post before this one) Are there any premade maps with water already in them? If so please pm me the names. (Aside from exodus.)
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Sun Aug 01, 2010 8:39 pm |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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 Re: Hydro Plus: Water Mod
Quote: (excuse the double post please this has nothing to do with my post before this one) Are there any premade maps with water already in them? If so please pm me the names. (Aside from exodus.) I think you need to use the edit button anyway to avoid any conflicts For now there isn't made any scenes that uses hydro. Though everyone may use it for their scenes as long as they don't claim the water as their own, but for now you can always just use the terraincutters to cut out a fine little water scene.
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Sun Aug 01, 2010 9:27 pm |
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Element-zero
Joined: Sun Aug 01, 2010 1:28 am Posts: 51
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 Re: Hydro Plus: Water Mod
akblabla wrote: Quote: (excuse the double post please this has nothing to do with my post before this one) Are there any premade maps with water already in them? If so please pm me the names. (Aside from exodus.) I think you need to use the edit button anyway to avoid any conflicts For now there isn't made any scenes that uses hydro. Though everyone may use it for their scenes as long as they don't claim the water as their own, but for now you can always just use the terraincutters to cut out a fine little water scene. Oh thats ok. I hadnt noticed the section hydro in the skirmish starting point.
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Mon Aug 02, 2010 1:20 am |
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pandastar994
Joined: Wed Mar 10, 2010 8:36 pm Posts: 345
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 Re: Hydro: Water modules
numgun wrote: Mod of the year.  I AGREE!:P
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Sun Aug 15, 2010 2:19 am |
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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 Re: Hydro Plus: Water Mod
If there is a way to make it so it replaces muzzle flashes and explosion sprites with bubbles or something while submerged that should be the next update.
It would make it more realistic and so fire wasn't underwater.
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Sun Aug 15, 2010 5:18 am |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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 Re: Hydro Plus: Water Mod
I agree with snowmonster. bubbles ftw!
also, i wonder if you could make the water have a thin layer (i particle thick) of "water" that would splash when you jumped in and out... like dynamic water, but only the top. of course, these particles would be sharpness 0 and would not exist over things in the foreground like bunker peices. idk maybe that is too ambitious... but wouldnt that be awsome?
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Sun Aug 15, 2010 5:29 am |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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 Re: Hydro Plus: Water Mod
Quote: also, i wonder if you could make the water have a thin layer (i particle thick) of "water" that would splash when you jumped in and out... like dynamic water, but only the top. of course, these particles would be sharpness 0 and would not exist over things in the foreground like bunker peices. idk maybe that is too ambitious... but wouldnt that be awsome? That idea would lag terrible, but there is some dynamic particles when you enter and exits the water.  The particles are easier to see ingame, and wow the first aquanought is a acrobat!And also when you just move in water. 
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Sun Aug 15, 2010 6:58 am |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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 Re: Hydro Plus: Water Mod
what if they didnt collide with each other... would that help with the lag? I mean then the calculations would be at least halved.
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Tue Aug 24, 2010 1:16 am |
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Commodore111
Joined: Sun Oct 11, 2009 7:47 pm Posts: 132
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 Re: Hydro Plus: Water Mod
MOPixels cannot collide with each other. If you set them to then the game crashes randomly.
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Tue Aug 24, 2010 1:34 am |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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 Re: Hydro Plus: Water Mod
hmmmm *imagines gun that can shoot a bullet out of the air, then realises that the idea came from a post saying that was impossible. Idea dies*
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Thu Aug 26, 2010 12:10 am |
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