Hueg Pack o' Mods *Final update!??!*
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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 Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Protip: Nukehead with Circle Gun. Just stand there after you fire it.
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Thu Apr 15, 2010 5:27 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Protip: Tri gun in narrow corridors. Pull the trigger and watch.
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Thu Apr 15, 2010 5:31 am |
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MGuard
Joined: Fri Mar 19, 2010 6:31 pm Posts: 16
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 Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Well.... "Failed to load datafile object with following path and name: HuegPackOMods.rte/ModuleIcon" This is what I have: Code: DataModule ModuleName = Hueg Pack o' Mods IconFile = ContentFile Path = HuegPackOMods.rte/ModuleIcon.bmp And also ModuleIcon.bmp is where is supposed to be.
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Thu Apr 15, 2010 2:07 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
@Kias4242: I take delight in creating diabolically overpowered things. :U @bananasgomoo: Firstly, thanks. Secondly, i guess there is, but it wouldn't be a simple task. Why the hell have you given the AI such powerful toys, anyways? :U Finally, that's just my Lua being retarded. I'm not totally tubular with Lua yet, so a few slips here and there are unavoidable. @Afrojack: Well i sure would like to make the particles disappear, but i reckon it would be rather hard to do so without removing loads of other particles. Also, Ref. Robot is heavy enough as it is. Just arm it with a T-Rex and a Tuna Cannon and you have plenty of mass to boot.  @Benpasko: I can't believe i haven't tried that yet. :c @Natti: Aye, Geometry Guns are pretty odd in confined spaces. Circle Gun hops around like a mad flea, Tri-Gun goes all BABZABZBBABZB and flies madly around. @MGuard: Well that's odd. You say the files are there... Which OS are you using? Might be some Mac incompatibilities (say that 10 times fast) if you're using Mac. Otherwise, dunno. Try redownloading or something. Also, now i am going to tease the ♥♥♥♥ out of you guys. Because that's just how i roll.   There is a moth on my wall.
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Fri Apr 16, 2010 8:21 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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 Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Uncle Shook, when can I play with the explodey mortar? :3
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Fri Apr 16, 2010 8:23 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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 Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
I want...
nay!
I DEMAND!
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Fri Apr 16, 2010 8:33 pm |
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MGuard
Joined: Fri Mar 19, 2010 6:31 pm Posts: 16
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 Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Ah it works now! No idea what caused it but doesn't matter anymore  And great mod! Thanks ! 
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Fri Apr 16, 2010 9:30 pm |
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gamegoo
Joined: Mon Dec 08, 2008 4:27 am Posts: 68
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 Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
ok i have the same problem as Mguard. IDK how he's solved this dilemma. but moduleicon.bmp is in the right file path. My mind hurts with reasons as to why this wont work. *edit* nvm i gave it five more seconds of thought and I realized that my computer unpacked the mod as huegpackomods-1.rte. so i made a new file called HuegPackOMods.rte and the problem was fixed. I wish life was as straight forward as that 
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Fri Apr 16, 2010 11:23 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Gifs won't lag. CC takes a screenshot once per frame so gif's won't lag.
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Sun Apr 18, 2010 5:18 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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 Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Yes, depending on the quality of your graphics card, spitting out the screen dumps typically causes roughly ten times slower actual framerate than you'd normally get.
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Sun Apr 18, 2010 7:56 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Screen dumps only happen when you press/hold Print Screen. All other instances of lag are due to CC doing a ♥♥♥♥ of calculations and such. Yes, my PC lags as much as yours do when i fire the big guns. The gifs aren't sped up, they're just a series of screen dumps being shown for 0,02 seconds consecutively. The screen dumps have no inherent frame rate. Hope this answers all your questions.  Also, your idea is... Actually really cool. I might get around to making it at some point, though i'll probably release the pack first. @Duh102: Release date: TBA :U @lafe: Neat. Also, might be a little while before i get back to working on the new pack, school is crushing me under a mountain of homework. >:c
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Tue Apr 20, 2010 2:00 pm |
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Afrojack
Banned
Joined: Thu Apr 15, 2010 3:21 am Posts: 16 Location: Not gonna tell you, you creeper
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 Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
lol my comp can handle it
love the reflective floating sphere, maginiot mission is the best to do it with, just zoom and pow! get outta my landing zone!
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Sat Apr 24, 2010 9:37 pm |
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Dinoman1145
Joined: Fri Dec 17, 2010 4:21 am Posts: 1
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 Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
What map did you use to test all these weapons on? 
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Fri Dec 17, 2010 4:27 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Grasslands, supplemented by bunker modules by the looks of it.
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Fri Dec 17, 2010 6:34 am |
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GuardianTempest
Joined: Fri Sep 03, 2010 1:53 am Posts: 67 Location: Philippines
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 Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Now all I need is a Reflector Brainbot and all my dreams would have come true for now.
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Fri Dec 17, 2010 9:50 am |
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