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 Whitty's Wonderful Mods *V10* Updated 9/29/2012 - CC 1.0 
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Post Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
wiffles wrote:
A gun that shoots barrel rolls.

Name it the DK Gun, Whitty, and I assure you it'll be AWESOME. Not like you're not AWESOME enough already... but a bit of boost is always good, right?


Mon Dec 20, 2010 11:52 am
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Post Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
Since you mention it I have a request:

Its an airburst grenade launcher, The main problem with other airbusrst I see on this forum are that they explode far too early and deal less damage than they normally would.
So, When you fire the grenade it acts as normal until it gets within a certain distance of an actor, once It dose that it will either explode on contact or a very small timer will start.

The idea being is to make it as easy as possible to hit your target, If you hit you hit and if you miss you miss, but if its only a near miss the grenade should explode before it leaves its targets lethality range.

It should also be somewhat expensive and not all too powerful but with a high rate of fire, because nothings as cool as filling the air around your target with miniature explosions. :grin:


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File comment: My crappy concept art.
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Mon Dec 20, 2010 12:12 pm
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Post Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
Also whitty I made you some skirmish activities.


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Mon Dec 20, 2010 1:43 pm
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Post Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
Roast Veg wrote:
Also whitty I made you some skirmish activities.

Thanks! I took the liberty of taking out the horribly laggy HML and sometime laggy black hole gun, and it will be in the next update.


HydroEmperor wrote:
Since you mention it I have a request:

Its an airburst grenade launcher, The main problem with other airbusrst I see on this forum are that they explode far too early and deal less damage than they normally would.
So, When you fire the grenade it acts as normal until it gets within a certain distance of an actor, once It dose that it will either explode on contact or a very small timer will start.

The idea being is to make it as easy as possible to hit your target, If you hit you hit and if you miss you miss, but if its only a near miss the grenade should explode before it leaves its targets lethality range.

It should also be somewhat expensive and not all too powerful but with a high rate of fire, because nothings as cool as filling the air around your target with miniature explosions. :grin:

Sure. So basically a proximity grenade launcher?



Also.... Shamelessly added a large donate button on the bottom of the OP.
:grin:


Mon Dec 20, 2010 10:03 pm
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Post Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
whitty wrote:
I took the liberty of taking out the horribly laggy HML and sometime laggy black hole gun, and it will be in the next update.


Yea, I should have taken them out earlier but I figured I'd let you choose what goes on.


Mon Dec 20, 2010 10:43 pm
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Post Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
Hey, Whitty, i tried to install your mod and i got this message: Abortion in file .\system\reader.cpp, line because: Referring to an instance ('grasslands terrain') to copy hasnt been defined! in WWM.rte/other/Tower Defense.ini at line 8! I have tried the patches and deleteing the file. I have windows 7 if that is any use to help. Thanks


Mon Jan 10, 2011 5:01 am
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Post Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
Dude, the latest version should have disabled tower defence. Reinstall the mod.


Mon Jan 10, 2011 6:16 pm
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Post Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
I downloaded the mod and patched them in the correct order but I am not sure why I am getting this error.
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Tue Jan 11, 2011 12:41 am
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Post Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
Abuata, read the directions.

KnightD, try downloading again? It could be one of those rare winrar errors. If the error persists, make a new text file with the same name AllActors.ini and copy all the text over into the new file, then delete the old file. If that doesn't work, I don't know what to tell you. What OS are you on?


Tue Jan 11, 2011 2:20 am
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Post Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
I just tried reinstalling the mod and making a new text file as described, but neither worked. I'm using Mac OS X 10.6.5, which is what's usually the problem.


Tue Jan 11, 2011 7:34 am
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Post Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
Uhm....
Are you SURE you installed everything the right way?

Also, what is on your Line 1?
It should be this:
Code:
IncludeFile = WWM.rte/Actors/Battleship/Turret.ini


Wed Jan 12, 2011 12:08 am
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Post Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
Here's an idea, you've played Metroid, right?

Those wall segments you need to shoot through to get to Mother Brain, they shrink when hit, which I guess could be an armor layer breaking off, and if you stop shooting them they come back unless destroyed entirely. All the while turrets are flinging orbs at you that travel through walls. And if that's not enough to dissuade you even thinking about taking cover, there's acid beneath you, making the trip to the brain a pain in the ass if you're not some intergalactic killing machine groomed for war and trained to fulfill a vengeful bloodlust to destroy those who decided your fate for you at that tender early age.


Thu Jan 20, 2011 11:38 pm
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Post Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
Im just asking but did you get the mini nuke launcher from Fallout:3 or Fallout: New Vegas


Sun Jan 23, 2011 11:30 pm
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Post Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
This was probably too early for Vegas if it was taken at all.


Sun Jan 23, 2011 11:38 pm
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Post Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
A mini-nuke launcher isn't exactly a novel concept.


Mon Jan 24, 2011 12:23 am
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