Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: {Fin} Roll To Dodge - Blue
The game is finished now. I don't see any reason for the topic to stay open. I vote for Hyper to >Open Lock 1 (iykwim).
Sat Feb 19, 2011 12:49 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: {Fin} Roll To Dodge - Blue
Yeah, people have advised me to, but I think I'll let it stay open for the moment. Until Mecha actually starts, probably.
Sat Feb 19, 2011 12:59 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: {Fin} Roll To Dodge - Blue
Hyperkultra wrote:
Yeah, people have advised me to, but I think I'll let it stay open for the moment. Until Mecha actually starts, probably.
You could always say some Shakespeare before closing the theatre.
Sat Feb 19, 2011 2:51 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: {Fin} Roll To Dodge - Blue
Alright, since I'm about to do the first Roll of Mecha, I think it's appropriate to lock this bad boy. If anyone needs it unlocked for any reason, just PM me or one of the other FG mods about it.
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