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 Roll To Die - ENDED 
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Joined: Wed Sep 09, 2009 3:16 am
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Post Re: Roll To Die
> Slowly walk to the side wall.


Mon Apr 11, 2011 2:18 am
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Post Re: Roll To Die
> Try again.


Mon Apr 11, 2011 3:17 am
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Post Re: Roll To Die
>Fire a bolt of Electricity at robot group while moving backwards towards other clones.


Mon Apr 11, 2011 3:21 am
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>Start firing single, accurate shots at waist height to cripple dem legs.


Mon Apr 11, 2011 4:58 am
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>Move forward to max TK range. Keep myself at max TK range by moving backwards. Trip them.


Mon Apr 11, 2011 2:52 pm
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ROLLAN

DragonXP
Clone #25941 [7] > Slowly walk to the side wall.
You Move over to the side wall and take a few steps back towards the group while maintaining your defensive posture.
Abilities:
Inventory:
Conditions:
-Clawed Right Forearm


CaveCricket48
Clone #25942 [3] > Try again.
You would just love to Practice your abilities but all this gunfire is proving rather distracting.
Abilities:
-Weak Telekinesis
Inventory:
-Combat Knife
Conditions:


Barnox
Clone #25943 [5] >Move forward to max TK range. Keep myself at max TK range by moving backwards. Trip them.
You rush forwards but those Robots are still just outside of the range of your Telekinesis.
Abilities:
-Weak Telekinesis
Inventory:
-Shotgun [6/6]
Conditions:


GlowstickNinja
Clone #25944 [5] >Fire a bolt of Electricity at robot group while moving backwards towards other clones.
You fire a bolt of electricity into the approaching group of Robots and it strikes one in the chest, it stops and stands there convulsing for a few seconds before collapsing on to the floor. All the while you take a few steps back towards the group.
Abilities:
-Weak Electrokinesis
Inventory:
Conditions:
-Bladed Right Hand


Natti
Clone #25945 [3] >Start firing single, accurate shots at waist height to cripple dem legs.
You fire several shots at the approaching Robots attempting to tear off their legs but somehow manage to hit them in their chests. This only slows them slighly, not exactly what you were hoping to achieve.
Abilities:
Inventory:
-Assault Rifle [26/30]
-Basic Targeting System
Conditions:


Nonsequitorian
Clone #25946 [8] Fire the legs off of the closest robot.
You fire a couple of rounds into the waist of the closest Robot, the first round virtually bisects the Robot and the second round strikes a second Robot and tears it's leg off.
Abilities:
Inventory:
-Rifle [6/8]
Conditions:


Game Events:
The Robots continue their steady march towards the group and those that hadn't previously move their arms into more aggresive positions.
The now one legged Robot struggles to hop along behind the others for a while before collapsing into a pool of leaked oil and failure.

Map:
Image


Last edited by Amazigh on Mon Apr 11, 2011 11:48 pm, edited 1 time in total.



Mon Apr 11, 2011 11:13 pm
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Post Re: Roll To Die
> Cover my ears and try again.


Mon Apr 11, 2011 11:45 pm
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Post Re: Roll To Die
>Move forward to max TK range. Keep myself at max TK range by moving backwards. Throw them into each other.


Mon Apr 11, 2011 11:45 pm
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Post Re: Roll To Die
Okay, so when we say rifle, are we saying .50 BMG or, like, a .30-06? I can't see it being worth more than an automatic weapon unless we're talking big.


Mon Apr 11, 2011 11:59 pm
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Post Re: Roll To Die
Try the strength of my left hand by pushing against my right forearm.


Tue Apr 12, 2011 12:59 am
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Post Re: Roll To Die
Ociamarru wrote:
Okay, so when we say rifle, are we saying .50 BMG or, like, a .30-06? I can't see it being worth more than an automatic weapon unless we're talking big.

The Assault Rifle is comparable to a M16 in power/accuracy etc.
The Rifle is about .40 cal, it'll tear chunks out of things, and it's rather accurate. It is definitely an improvement on the Assault Rifle, as in it'll get kills much more reliably, this is Generally the case with more expensive weapons over cheaper ones.


Tue Apr 12, 2011 2:02 am
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Post Re: Roll To Die
> Fire Multiple bolts at robots while continuing to move backwards towards group. ( Am I in the group allready? I can't tell which dot is me...)


Tue Apr 12, 2011 2:25 am
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Post Re: Roll To Die
They make .40 cal rifles? Didn't even know that.

Anyway, yeah, that clears things up.


Tue Apr 12, 2011 2:27 am
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Post Re: Roll To Die
>If there's some kind of a scanning system, start scanning the robots for internal component locations. Keep shooting them at waist height.


Tue Apr 12, 2011 1:24 pm
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Post Re: Roll To Die
ROLLAN

DragonXP
Clone #25941 [6] Try the strength of my left hand by pushing against my right forearm.
You test the strength of your arms and from what you can tell, your left arm is of around average strength for a fully grown human male, but your Right arm with the claws is a noticable amount stronger, the claws make it rather hard to tell exactly how much stronger, but it is definitely stronger.
Abilities:
Inventory:
Conditions:
-Clawed Right Forearm


CaveCricket48
Clone #25942 [3] > Cover my ears and try again.
Your Frustration at all these distractions causes you to throw your hands over your ears. Before you can get any practising in it suddenly strikes you how close those Robots are getting.
Abilities:
-Weak Telekinesis
Inventory:
-Combat Knife
Conditions:


Barnox
Clone #25943 [7] >Move forward to max TK range. Keep myself at max TK range by moving backwards. Throw them into each other.
You move forwards until you are roughly four meters away from the Robots and begin moving backwards at a steady pace. With some trouble you throw one into it's neighbour, due to lucky positioning the Robot you threw impales the other through its chest with it's bladed arm, it stumbles a bit trying to recover from the impact but is otherwise unharmed.
Abilities:
-Weak Telekinesis
Inventory:
-Shotgun [6/6]
Conditions:


GlowstickNinja
Clone #25944 [6] > Fire Multiple bolts at robots while continuing to move backwards towards group.
While moving further backwards you manage to shoot two Bolts towards the Robots, the first Bolt strikes true with an effect much like before, but the second Bolt merely tears one arm off of one of the other Robots.
Abilities:
-Weak Electrokinesis
Inventory:
Conditions:
-Bladed Right Hand


Natti
Clone #25945 [6] >If there's some kind of a scanning system, start scanning the robots for internal component locations. Keep shooting them at waist height.
Your Targeting System seems to lack a scanning system, most likely due to it's Basic nature, but from this close a distance you can clearly see that the Robots are rather lacking in the Armour department, having numerous exposed wires and tubes visible over their bodies, There is however a relatively small plate covering their chests which would leave you to assume that something Vital is stored there. You fire off a couple of bursts into the group and manage to disable two more Robots through damage to their exposed components.
Abilities:
Inventory:
-Assault Rifle [20/30]
-Basic Targeting System
Conditions:


Nonsequitorian
Clone #25946 [2] Aim at the weapons that the robos are wielding. Then, shoot their hands with the weapons off.
You try to fire at the Robots arms to disable their weaponry but only manage to score glancing blows on their blades and fail to deal any serious damage.
Abilities:
Inventory:
-Rifle [4/8]
Conditions:


Game Events:
The Robots maintain their steady march towards the group seemingly ignorant of the losses they are facing.

Map:
Image
Players have been numbered according to the final digit in their numerical designation for ease of identification.

Just a note here, feel free to ask me questions about things in the game, I will most likely give you an answer if it doesn't reveal IMPORTANT PLOT INFO. >implying there is a plot.


Tue Apr 12, 2011 8:02 pm
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