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 Roll to Dodge - Mecha ON HOLD 
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Joined: Wed Sep 09, 2009 3:16 am
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Post Re: Roll to Dodge - Mecha Mission 1
"Thanks?"

Go back to objective and keep watch.


Sun Jun 05, 2011 8:35 pm
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Post Re: Roll to Dodge - Mecha Mission 1
>♥♥♥♥ hulk smash restraints.


Sun Jun 05, 2011 8:53 pm
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DRLGrump
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Post Re: Roll to Dodge - Mecha Mission 1
♥♥♥♥ you Aark-Han, I'm not going to let you use something designed as a weapon on me. Will someone let me take their ♥♥♥♥ secondary hydraulics tube?
If yes, then get to work. If not, then swear some more.


Sun Jun 05, 2011 8:58 pm
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha Mission 1
"These are NOT just a weapon. They are great for bursting spots too."


Sun Jun 05, 2011 9:05 pm
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha Mission 1
>Scan the Red Zone for any more Creatures.


Mon Jun 06, 2011 3:47 am
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Post Re: Roll to Dodge - Mecha Mission 1
Roast Veg wrote:
"These are NOT just a weapon. They are great for bursting spots too."
*shudders*

This was scary even as a joke


Mon Jun 06, 2011 3:26 pm
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DRLGrump
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Post Re: Roll to Dodge - Mecha Mission 1
Go?


Wed Jun 08, 2011 11:47 pm
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Loose Canon
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Post Re: Roll to Dodge - Mecha Mission 1
Going.

Tomaster (Vladimír Shurla) [7]:
Aark is about to do the favor of standing your mecha back up.
"Dumbtard, it can't stand. It'll just fall back down. Let me have your secondary tube."
Oh, okay.

The Van Han kneels down, letting you get to the leg access plate. You quickly extract the Van Han's tube, and close the panel back up. You then head back to the Goliath, link the tube up properly, and shut the panel again. Finally, you head back to your mecha's cockpit, sit down, close the door, and boot your 100 ton death machine back up.
You both hear and feel the clunk of Aark grabbing onto the Goliath, and lifting it up.
"AIGHT, LET'S MESS SOME ♥♥♥♥ UP!"
As your mecha rises, a small beep goes off in the cockpit. It seems that your scanners have found something important in the rubble below! Goody! You mark it for later retrieval.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


Roast Veg (Aark-han) [7]:
Delicately, you lean over to grab the Goliath with Le Big Tweezers.
Dumbtard, it can't stand. It'll just fall back down. Let me have your secondary tube.
"Oh, okay."

You stop trying to grab it, and crouch low to the ground so Vlad can grab your parts. An alarm briefly goes off in your cabin, saying that your hydraulics are being removed, but you silence it. Vlad fiddles with his mech a bit more, then climbs in his cockpit. You then reach down and pick him up, figuring that he's ready by now.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Rough Map of the Exoneration
- Bottle of Painkillers
Conditions:
- Broken Nose (Splinted)
- Missing Tooth (Numbed, lasts 2 turns)

Mecha


Amazigh ("Amazigh") [8]:
You run your sensors over the red zone, determined to find any baddies before they find you. Nope, nothing. Wait, what was that?
...
Nah, must've been the dirt shifting or shimmering or something. Oh look, your Caster is back to normal.
Abilities:
- Cyborg Enhancements
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


JJA79 (James Argus) [1]:
NEVER.
Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Mecha


Tokochiro (John Kosloswa) [7-1=6]:
Your ankle is still bothering you, but not excessively, so you just head out. Your mecha is right where you left it when you get outside, and you climb back in and start it back up with no problems.
Abilities:
Inventory:
- Field Medical Kit
-- One Bandage Left
- Field Repair Kit
- 9mm Glock
-- 8/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:
- Rat Bite on Right Ankle (-1 to rolls)

Mecha


DragonXP (Kaime Freins) [7]:
"Thanks?"
HURRYAP!

What a bossy lady. You head to the hospital, where everyone else is currently waiting and wondering what to do.
Abilities:
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
-- No Bandages
- Field Repair Kit
- Roll of Bandages
Conditions:
- Missing Left Leg (Cannot Walk)
- Bandaged Hand (-1 to actions with right hand, Not applicable for Piloting)

Mecha


Game Events: Thomas comes back onto the radio, replacing the yelling lady.
Alright, I didn't expect that. At all. But you're all mostly fine, so whatever. For now, just ignore the other objectives unless you've got time or are at them. Instead, you are to head south and collect that guy who sent the radio signal from before.
What about our mission though? Don't we need supplies?
It's been scrubbed. Besides, you identified a few good places to scavenge. We'll be fine for a while longer.


Everyone is at the Hospital.
The objective is to the south-southwest.


Wed Jun 08, 2011 11:56 pm
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Post Re: Roll to Dodge - Mecha Mission 1
>Weep tears of frustration.


Thu Jun 09, 2011 2:53 am
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha Mission 1
"Area currently Clear of Hostiles, Maintaining Watch"
>Head South-Southwest, keep an eye on the Red zone.


Thu Jun 09, 2011 3:01 am
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DRLGrump
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Post Re: Roll to Dodge - Mecha Mission 1
Does that mean I need to retrieve it, or they'll retrieve it for me?


Thu Jun 09, 2011 3:31 am
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Loose Canon
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Post Re: Roll to Dodge - Mecha Mission 1
They will retrieve it.


Thu Jun 09, 2011 3:49 am
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DRLGrump
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Post Re: Roll to Dodge - Mecha Mission 1
Bitchin'
Bitchin'. You freaky smoke monsters better watch THE ♥♥♥♥ OUT!
Stay on guard, and move towards the signal location.


Thu Jun 09, 2011 3:52 am
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Post Re: Roll to Dodge - Mecha Mission 1
>Follow behind amazigh.


Thu Jun 09, 2011 5:45 am
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha Mission 1
> Stick with Tomaster. Don't creep him out.


Thu Jun 09, 2011 10:15 am
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