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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: Roll 2 Dodge - (Evil65 Good183)
Ragdollmaster wrote: And thus concludes the longest ♥♥♥♥ roll of all time. U mad?
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Fri Aug 19, 2011 7:11 pm |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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 Re: Roll 2 Dodge - (Evil65 Good183)
So, uh, were did my abilities go?
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Fri Aug 19, 2011 8:23 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: Roll 2 Dodge - (Evil65 Good183)
What do you mean? None of them were applicable to the situation except for Fists of Fury and that was negated due to the Knuckles Busted condition. Except for RAGE FACE, in a way, but you didn't pass out from pain, you passed out from blood loss. Can't just ignore that 
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Fri Aug 19, 2011 9:07 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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 Re: Roll 2 Dodge - (Evil65 Good183)
I'm debating whether I should try and help out Andrew or head on. I mean, Vlad's all about THE MISSION, but he and Andrew also have a bond unlike no other.
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Fri Aug 19, 2011 9:12 pm |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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 Re: Roll 2 Dodge - (Evil65 Good183)
Forced Break & Entry (+1 to actions involving breaking things) Hyper Focus (+1 concentration. 2 of 6 uses)
These come to mind. And I've had the unchanging busted knuckles for two months now.
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Fri Aug 19, 2011 9:17 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: Roll 2 Dodge - (Evil65 Good183)
Forced Break & Entry implies more inanimate objects. Hyper Focus, as it has a limited number of uses, implies that you need to actively decide to use it as opposed to it being a passive. Blame Yolady for the unchanging knuckles 
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Fri Aug 19, 2011 9:39 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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 Re: Roll 2 Dodge - (Evil65 Good183)
Fire randomly ahead of the group.
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Fri Aug 19, 2011 9:54 pm |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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 Re: Roll 2 Dodge - (Evil65 Good183)
Reload the Vulcan gun, staying with the group.
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Fri Aug 19, 2011 10:15 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: Roll 2 Dodge - (Evil65 Good183)
"The hell was that?" > Unsheathe Colichimarde.
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Fri Aug 19, 2011 10:20 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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 Re: Roll 2 Dodge - (Evil65 Good183)
The roll wrote: There are no visible Ban Ali or other forces in the immediate area.
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Fri Aug 19, 2011 10:22 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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 Re: Roll 2 Dodge - (Evil65 Good183)
Ociamarru wrote: The roll wrote: There are no visible Ban Ali or other forces in the immediate area. I'd rather waste some ammo then walk into a ambush. Better safe then sorry.
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Fri Aug 19, 2011 11:11 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: Roll 2 Dodge - (Evil65 Good183)
He was referring to Torrent's earlier action, which included some comment on "THERE ARE SO MANY (LIVE) ENEMIES"
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Fri Aug 19, 2011 11:12 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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 Re: Roll 2 Dodge - (Evil65 Good183)
Ragdollmaster wrote: He was referring to Torrent's earlier action, which included some comment on "THERE ARE SO MANY (LIVE) ENEMIES" Ah, ok. Nevermind then.
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Sat Aug 20, 2011 12:12 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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 Re: Roll 2 Dodge - (Evil65 Good183)
Quote: Blame Yolady for the unchanging knuckles Yeah my bad. Removed.
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Sat Aug 20, 2011 4:59 am |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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 Re: Roll 2 Dodge - (Evil65 Good183)
Keep moving.
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Sun Aug 21, 2011 5:55 am |
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