
Re: Roll to Dodge - Mecha
Rollburger. Blame Natti.
Tomaster
(Vladimír Shurla) [5]: You and Amazigh turn your attention to the boarding party while some of the others open fire on the UAVs. Your vulcan guns quickly spin up, and you test out a 10 round burst from both guns.
*ZZ-DADADADADA*The guns have more kick than you'd expect from rotary guns like that. You're also not really used to aiming these new guns, and most of your rounds miss. Thankfully, 3 bullets from the left burst hit one of the boarding mechs, and several puckers in its armor appear where the round smashed into the mech.
PilotAbilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Shinboku Scalemail
Conditions:
MechaAmazigh
("Amazigh") [1]: These guys are what you should shoot first, the guys nearby. Yesss.
You turn towards them, and direct your Plasma Caster to lob a glob a burning hot death at them. Coincidentally, one of the SOBs decides to fire at your Plasma Caster at the same time.
The plasma leaves the barrel, then not even a meter out, a round from one of the enemy autocannon slams through it, liquefying from the heat. It draws the plasma along with it, causing a blast of molten metal and plasma to shoot back into your plasma caster's barrel.
♥♥♥♥ ♥♥♥♥ OH GOD I BURNS JESUS CHRIST!
Dammit dammit dammit, the Plasma Caster is definitely damaged.
PilotAbilities:
- Cyborg Enhancements
-- Shinboku Expansion
--- Direct Mecha Interface
--- Bullettime (+2 to rolls during usage)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:
- Broken Toes (Braced and Splinted)
- Shoeless
MechaJJA79
(James Argus) [6]:"Cover me while I switch modes."The deployable cover is a distance away, so you just take cover behind your allies while you change your mecha's mode to Quadruped. Ahh, now THIS you're used to. Alright, let's destroy these ship invading bastards.
PilotAbilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Crutches
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)
MechaTokochiro
(John Kosloswa) [3]:"FASTAAAAAAAAAAAAAAAAAA"
"SHUT UP YOU'RE NOT MAKING IT GO ANY FASTER! JESUS! IT'S DONE, GET THE ♥♥♥♥ OUT OF HERE ALREADY!"Yay. The repair bay clunks several times as clamps release and your mecha is set free. Now go kick some ass and do something useful!
PilotAbilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 8/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:
MechaDragonXP
(Kaime Freins) [5-3=2]:You're... in the mecha bay.
And you want to... shoot at things.
This is a bad idea. You're not sure why, but you can tell that this is a bad bad idea.
PilotAbilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- Roll of Bandages
- Crutch
Conditions:
- Cybernetic Left Leg
MechaRagdollmaster
(Sargon) [9]:You point one of your Mecha's arms skyward, towards the UAVs' path. You pull the trigger on your joystick, causing 2 chain guns to spit out large amounts of bullets. Up in the air, one of the UAVs pretty much shatters as the bullets rip through it, and it falls down to the water, fuel tank leaving a burning streak. One of the other UAVs took a hit to the wing, and is lagging behind, but no others got hit.
Not bad at all.
PilotAbilities:
Inventory:
- Empty Coke Can
Conditions:
MechaGame Events: The remaining UAVs circle around, acquiring new targets; the Rollers. The 3 remaining undamaged UAVs form into a tight V, while they fly in for an attack. The center UAV fires off a chain gun, while the two side launch small missiles. All are aimed directly for the defenseless Stinger. The angle makes the surprisingly powerful chain gun rounds miss entirely, but the missiles are homing. They veer down, and hit the Stinger square in the side. Twin plumes of fire and broken metal burst outward from the impacts, setting off warning sirens in James' cockpit. Primary gyroscopic system is offline, secondary is still functioning at 66%.