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 Art Dump 
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Joined: Sun Apr 22, 2007 8:01 pm
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@ MLC: good portrait. Your facial features are getting better. A few things though, the eyes are my main criticism, the iris is enormous in the eye and no offense but the eye is almost "anime sized". :appeal: The lower eyelid eyelash shadow seems too thick, like mascara. A natural eye has so few lashes on the lower lid that they really cant be seen.
Here's an eye in greyscale and then the same eye reduced to 10 shades, notice the deep shadow of the top eyelid yet no hint of lower lid.
Image
All the shadows are nice and seem anatomically correct (the face does however look very gaunt due to the deep shadows under the cheekbones), the nose might benefit from a darker shadow below it to make it pop more. The left ear is a tad low compared to the right. Anyway yea, just need to study some eyes a little more, think of them with light and shade in mind rather than what an eye symbolically looks like, keep it up.


Tue Mar 27, 2012 9:58 pm
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Aye, I remember reaching a new level of enlightenment when I started at looking sow eyes can be constructed by paying attention to shades and stuff.
Or something like that.
Since then I started trying to develop a way for me to draw faces simply and it started swaying towards looking like manga which is what I was trying to avoid.
But anyway, I wanted to try making lots of variations from a base model. So here's some officer kind of get up.
Image


Tue Mar 27, 2012 10:41 pm
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Matty, looks like a pretty solid character, however I do see some things that could be improved, starting with the face, I made some quick edits to the overall construction:
Image
Main changes are: Shape of the cranium, brought the mouth up a tad (mouth is about 2/3rds up between chin and nose, closer to the nose), changed the jaw shape as yours seemed very square, brought cheek bone up and softened the shape, ear was to small.
As for the overall body of the man, at first I thought the arms were simply too long but I think that actually his arms are proportionally correct but his lower body, just about past his waist, begins to shrink in proportion. His right leg is posed in a way that looks painful because one foot is facing forward and the other is facing in almost the opposite direction. The clothing is well designed and seems fitting though.


Wed Mar 28, 2012 12:12 am
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Very sound advice indeed and much appreciated.
Humans seem have an annoying tendency to be complex, your comparison makes me want to concentrate on pinning down faces. A lot.


Wed Mar 28, 2012 12:48 am
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madmax wrote:
(the face does however look very gaunt due to the deep shadows under the cheekbones).

But gaunts have no faces! The bloody flying bastards came and snatched me dog! I killed 'em later, and to me surprise: the demon had nothing on his head but a pair o' ears!


Wed Mar 28, 2012 12:58 am
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Faces are very interesting, Matty. I've committed about a 50 pages of my sketchbook to pinning them down myself.

Madmax, you're completely right, but in my defense I wasn't really concerned with realism.
I started with a little sketch and decided to shade it, without changing any of the lines really. I'm just sketching this off the top of my head as well, no references.

Image
About another hour on top of the last spent muddling around with my mechanical pencil.

Thanks Maxim, it appears that ridiculous dpi levels and a bit of smoothing helped enormously. It probably didn't help that the actual drawing is about two inches wide.


Wed Mar 28, 2012 1:43 pm
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Image

Was working on my facial topology in a sculpt, then decided what the hell and did a paintover. 13 colour skin ramp + grey + 2 blues.

cheek and chin topo are still crappy. bridge of nose too


Thu Mar 29, 2012 8:23 am
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http://filesmelt.com/dl/Robowalk.gif
Because I ♥♥♥♥ up the antenna and it looks weird on a dark background.


Wed Apr 04, 2012 8:33 pm
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Learning some 3D with the help of Geti:

Shitty sniper
Image

Less shitty 20 min later version:
Image


Fri Apr 06, 2012 2:12 pm
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Looks quite cool; watch the smoothing groups though on that handle. Seems like there are a few errors there?

I can strongly recommend doing these two tutorials, working along with them taught me most of the basics:
http://www.moddb.com/tutorials/creating ... for-source
http://www.moddb.com/tutorials/beretta- ... o-tutorial


Sat Apr 07, 2012 12:24 am
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Nah it's just a spot where the lights don't hit at all, other spots include mag right below magwell and around the scope mount.

Thanks for the links though, will check em out tomorrow, gotta sleep too ya know.


Sat Apr 07, 2012 12:38 am
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I tried doing a portrait. Matching the exact features and expression is haaard. Comments/criticism would be much appreciated!

Image

based on this


Last edited by Adriaan on Sat Apr 14, 2012 11:29 am, edited 1 time in total.



Sat Apr 07, 2012 6:12 pm
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Thanks, yeah I think I might not have tilted the head itself enough. So eyes, nose etc might be too tilted for the rest of the head.

He does lets plays of horror games on youtube :P
http://www.youtube.com/watch?v=yDzqpXA_h6Q


Sun Apr 08, 2012 3:28 am
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That's a fairly accurate likeness of him. You should send it his way. Also that man is ♥♥♥♥ hilarious.


Sun Apr 08, 2012 1:46 pm
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Image
Baaaaa


Wed Apr 11, 2012 10:09 pm
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