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OGy
Joined: Sun Oct 07, 2012 7:57 pm Posts: 7 Location: under a rock somewhere in czech
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 Re: UniTec (1.0.0 - CC1.0)
one time i played against Ronins and they have sended many crafts until i exited. but nomore ronin rampage looks like i have deratised them from Midas 
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Tue Nov 13, 2012 6:31 pm |
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Notsoscary
Joined: Mon Oct 15, 2012 5:21 pm Posts: 879 Location: Somewhere in Germany
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 Re: UniTec (1.0.0 - CC1.0)
I found out about the secret weapons you havent added into the shop list. But im still wondering, what does "Weapon Mainteance" do? Make it stronger? :/
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Wed Nov 14, 2012 4:08 pm |
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Saven
Joined: Fri Jul 06, 2012 12:44 pm Posts: 56 Location: Missing In Action
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 Re: UniTec (1.0.0 - CC1.0)
If the weapon is damaged by a bullet or a shrapnel, this option can repair the gun (Mind that the impacts on the guns of this pack are mostly black and are more difficult to see that the impacts on other guns)
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Wed Nov 14, 2012 5:14 pm |
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Arrrgh3
Joined: Thu Nov 08, 2012 2:18 am Posts: 25
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 Re: UniTec (1.0.0 - CC1.0)
Please make a zip =)
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Fri Nov 23, 2012 5:37 pm |
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commella
Joined: Tue Dec 21, 2010 6:41 pm Posts: 1
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 Re: UniTec (1.0.0 - CC1.0)
With Cortex 1.05, AI not found Code: Doom 3 behavior BrainSearch error: Base.rte/Actors/AI/HumanBehaviors.lua:280 attempt to index local 'Owner'(a nil value)
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Tue Dec 04, 2012 1:16 pm |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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 Re: UniTec (1.0.0 - CC1.0)
Gotcha, the mod is as fun as ever. Way to go sport.
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Fri Dec 07, 2012 10:58 am |
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tankmayvin
Joined: Mon Oct 01, 2012 7:14 am Posts: 95
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 Re: UniTec (1.0.0 - CC1.0)
Seems to work ok in 1.05. I'm getting terrible lag with any of the sentry turrets though. Wonder how many cookies it would take to bribe Gotcha to tweak for 1.05 
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Sat Dec 08, 2012 8:24 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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 Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED
I thought it'd be fair to say I've discontinued this mod due to the direction the game is taking.
If anyone wants to provide future updates to this mod in a new thread, feel free to do so, no need to ask me for permission.
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Sat Dec 08, 2012 5:27 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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 Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED
Well, it was nice while it lasted.
This mod shall never leave my Cortex Command directory.
Rest in peace.
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Sat Dec 08, 2012 5:46 pm |
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tankmayvin
Joined: Mon Oct 01, 2012 7:14 am Posts: 95
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 Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED
This is indeed most sad.
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Sat Dec 08, 2012 9:40 pm |
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Hellevator
Joined: Wed Apr 13, 2011 12:38 am Posts: 162 Location: Only The Claw knows...
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 Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED
We'll always love you, Gotcha. In the past, present, and future, UniTec was, is, and will be forever epic.
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Sat Dec 08, 2012 11:10 pm |
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motochad
Joined: Mon Apr 09, 2012 7:44 am Posts: 80
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 Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED
Damn, ill miss this mod, hopefully the community can keep it up to date.
Well, i respect your decision, Gotcha!, thanks for wonderful mod.
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Sun Dec 09, 2012 12:52 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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 Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED
god why is it the one thing i like the most about the mod (turrets) the one thing that craps out.
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Sun Dec 09, 2012 1:12 am |
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C4KSoldier
Joined: Sun Aug 07, 2011 12:26 am Posts: 29 Location: NY, New York
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 Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED
Definitely One of my top 5 Favorites it sucks hat its discontinued
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Sun Dec 09, 2012 2:08 am |
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killkill85
Joined: Mon Oct 04, 2010 6:42 pm Posts: 63 Location: Dubai,UAE
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 Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED
Why don't we do some sort of community updating thing where some experienced modders work together to keep this updated pretty much forever and maybe even add new content? It makes perfect sense,that's often what happens when a famous,high-quality mod or addon in general is discontinued for many games.
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Sun Dec 09, 2012 1:14 pm |
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