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 AAL and Ballistic Weapons: Mercenaries unbanned! 
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Joined: Sat Feb 12, 2011 9:02 pm
Posts: 29
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Also in the b26 version the scenes require the cpu to be locked on team 2. All teams are locked but team 1, I don't want anyone to update because no one will.

(Just sayin)


Fri Dec 02, 2011 12:11 am
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Joined: Thu Dec 22, 2011 5:12 pm
Posts: 24
Location: South Africa
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Wow its a really cool mod nothin wrong with mine rhough everything works pretty fine and I love the mechs a shame this mod won't be continueing


Sun Dec 25, 2011 3:05 pm
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Joined: Mon May 18, 2009 11:48 pm
Posts: 205
Location: The swamps of Stuporia!
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 Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Here's a B27 compatible version of NaXx's Metal Slug mod.

Oh, happy day!

I only needed to change one line in an ini. Tested all the actors in the actor viewer, so there should be no problems. If there's any found, let me know.


Thu Jun 14, 2012 1:58 am
Profile YIM
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Joined: Fri Jul 06, 2012 12:44 pm
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Location: Missing In Action
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Any chances for AAL and BW B27 versions ?


Mon Aug 13, 2012 10:39 pm
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Data Realms Elite
Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Location: Constant motion
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Have you tested them in the current build?


Mon Aug 13, 2012 10:42 pm
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Joined: Fri Jul 06, 2012 12:44 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Dling and testing, Im gonna tell you in some minutes

EDIT: It works and kinda well :grin:


Mon Aug 13, 2012 10:53 pm
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Joined: Sat Aug 27, 2011 5:50 am
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
AAL works for B27 and there don't seem to be any errors I can see. Hoep that makes more peeps dl this awsome mod.


Tue Aug 14, 2012 7:19 am
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Joined: Sat Oct 06, 2012 1:52 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
I am overjoyed to report that AAL and BW: Mercs both work for 1.0, with one caveat. As far as I can tell, none of the scenarios work and the maps have none of the structures they should have. Still, these are, without doubt, my favorite mods for CC to date, and I have 300 MB of them (that's just the .rar archives).


Fri Oct 12, 2012 6:30 am
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Joined: Tue Dec 26, 2006 12:01 am
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Anybody got a working version of AAL2?


Mon Oct 15, 2012 12:38 pm
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Joined: Sun Oct 14, 2012 1:17 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Will second this, AAL seems sexy to me.


Mon Oct 15, 2012 1:52 pm
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Joined: Thu Nov 08, 2012 2:18 am
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
The lightning gun against teammates is just XD XD XD XD XD XD XD


Sat Nov 24, 2012 2:34 pm
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Joined: Thu Nov 22, 2012 12:00 am
Posts: 27
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Im new to this forum, so whats the story behind Numgun? Why'd he leave and why'd he remove the links to his mods?


Mon Nov 26, 2012 7:17 pm
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Joined: Sat Apr 06, 2013 3:14 am
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Location: Lost in a place called "Oklahoma"
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Sorry for this necro, but I was trying to get older mods working on 1.05, and this one has stumped me.
Normally I'd just move on, but it looks cool, and some of the post indicate it work(s/ed) for 1.0 and b27.
In summary is this working for anyone else? and can any one help me get this working for 1.05.
Once again sorry for the necro.


Sat May 04, 2013 12:40 am
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Joined: Sat Oct 06, 2012 1:52 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
What exactly are you having problems with? AAL and BW work fine on 1.05 for me, although the AAL Experimental Tech doesn't.


Sat May 04, 2013 2:14 am
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Joined: Sat Apr 06, 2013 3:14 am
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Location: Lost in a place called "Oklahoma"
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Its odd. It crashes after the loading screen but before the intros.
perhaps I'm using the wrong download... there are quite a few in this thread.

Wtf... now it works...
...except now all but two of my scenarios don't...
Also have just got BW to work... except still causing all but two of my scenes to not work... WHY!? :cry:
Only the tutorial scenario and control chip hunt work with either AAL or BW enabled for me.


Last edited by xenotashin on Sat May 04, 2013 8:02 pm, edited 7 times in total.



Sat May 04, 2013 3:11 am
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