Thanks! The Orks and Imperial Guards work great! Necron's and Tau don't work, and cause the game to crash before startup. Most likely due to the fact that I'm on Mac. I didn't need space marines installed as I already have them and the weapons from another pack. Got what I needed!
Yeah... dude's version removed a lot of stuff (or maybe he got his copy of a previous version of this mod). In either case it would be nice if I could deploy a gargant to the battlefield, that's not possible to do with dude's pack.
Wed May 08, 2013 4:47 pm
xenotashin
Joined: Sat Apr 06, 2013 3:14 am Posts: 23 Location: Lost in a place called "Oklahoma"
Re: WH40k Orkz Final
Well I just tested this pack, and it doesn't seem to be working for me. Not surprising when you consider it's b23. If I go crazy enough I could try adding some of the units from this as addon's for the other pack, but even then there may be other errors. Like the infamous o-ray which will lag your game to unplayability in a very short time. My advice pm the authors of the mods and ask them.
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