Re: Because 'Suddenly HKU' and 'MLC' told me to: The Thread
♥♥♥♥, I was using Yellow, NOT BLUE.
Also, Grey is for the Outlines.
Art Assets Pending Character Assets Pending Systematic Assets Pending The Extent of How Thought Out This Is
[TBD] [Compiling User Data TBD]
Character Assets Pending
Nathaniel Ectio - You seem frantic, if at times, hit with an ennui. Your powers haven't been able to manifest themselves in a manner as strong as your revived mother. It was a spectacle, that horrible, horrible day was.
It was months later that Nathaniel was given a sort of lead in life, having run from his home into the dusk. It seemed that he had spurts of power that amazed a scholar. And it was by recognition alone, that the scholar brought the youth into his wardship. Through the years afterwards, the tutelage gave him respectable powers.
He is a journeyman at the very least, but his powers are questionable.
Nighthawk wrote:
RED Name: Nathaniel Ectio Sex: Male Preferences in Magic: Necromancy, Transmutation, Abjuration Preferences in Elements: Light and Dark Ok Preferences in General: Healing?
Biography: Nathaniel was born into a poor household. His mother was always sickly and his father had left the family long ago, never to be seen again. Left basically to fend for himself, Nathaniel found he had the ability to control the life-force of other creatures... and people. The power went to his head, and he abused it for a time, using it to threaten others in the slums and get what he wanted. However, when his mother finally succumbed to a terrible sickness, his uncontrolled powers, fueled by his grief, caused her animated corpse to rise and begin terrorizing people. Horrified by what he had done, Nathaniel fled his home. He eventually met a scholar who taught him how to control his abilities, and set gave him work as his assistant. Nathaniel spent a few years in his care, but became restless, and felt the need to travel and search for meaning in life. He left with his teacher's blessing, visited his old home one last time to pay respects to his mother, and set off on a journey that would take him who-knows-where....
Nathaniel is a bit of a pessimist. He never believes that things will simply 'work out for the best,' and commonly prepares himself for disappointment. This does not stop him from having a strong sense of justice, however; he cannot stand seeing people mistreated, for it brings back guilty memories of the times he used others to get what he wanted. Indeed, he feels guilty every time he uses his skills in Necromancy, though his teacher always told him he had such powers for a reason. Caught between confused guilt and a sense of duty to help those who are in a state of poverty as he once was, Nathaniel continues to search for a reason for his existence.
Change Light Dark 0
Cascading/Cardinal (Though Lost)/Binary
Alvin Miller - Alvin is a rare sort, he didn't need to know much, or anything, and through his travels, he had never the thought about them. It is needles to say, but Alvin was strangely never affected by the Dusk, but he wasn't a gleaming mind either. In his ruminations, he supposed, he didn't need the light, but he couldn't have the brilliance of it either.
Alvin meanders his town, and sometimes see displays by others, that amazed him, and the caster themselves.
CrazyMLC wrote:
GREEN Name: Alvin Miller Sex: Male Preferences in Magic: Enchantment, Evocation, Transmutation Preferences in Elements: Earth Preferences in General: Creation
Biography: Green is not a creative color
Manipulating/Generation/Changing Earth +
Stunted
Amelia Oaks -You were a righteous woman. It wasn't hard to see, but you housed the keenest sense, and a further domination into your interests. Because of your hard barriers, you were privvy to slights corruptions, but were mostly heralded as inflammatory.
You were simply concerned, and afraid.
Amelia is held up in a pub; working for the nearby garrison, or the local abbey. She busies herself with writs as she continues to ruminate her past.
CaveCricket48 wrote:
PINKY Name: Amelia Oaks Sex: Female Preferences in Magic: Abjuration, Divination, Enchantment Preferences in Elements: Light Preferences in General: Tank/Support
Biography: Born into wealth, the Oaks family was known for its greed, obsession for power, and inability to discern the gender of children. Amelia quickly became fed up with her family and left at the young age of 13 to join the church, devoting her life to aid others and fight the corruption in kings and nobles. With powerful supportive skills and experience with shields and heavy armor, Amelia fought on the front lines in holy wars as a heavy defender or from the rear as a support mage. With time, the church had eliminated all of the visible corruption in the hearts of leaders, only to fall to corruption itself, and eventually tear itself apart from internal conflicts.
With the church collapsed and her family one of the many accused and executed, Amelia travels the land, searching for a purpose while questioning her past actions.
Set/Perceive/Manipulating Light Monolith
Puritan
[Resources TBD]
Systematic Assets Pending
Art Assets Pending
Your respective 6 by 6 of Elements are your mana pools, in a sense. I have no ♥♥♥♥ idea for what kind of thaums or arcanas to allow you.
The Eden Furnace is the center of power, it illuminates everything, and with it, powers everything, Append 2 should give you an idea, if any.
Arts Assest Pending
Ether Radical :: Non-Gender Radical ??? Tiers Discovered ??? Reaction : It is said that one can produce an abundant energy through the refinement and cultivation of non-gendered radicals. ??? Reaction : You hear tale of people shaping the world around them with differing energies... sadly, this is uniform one
[Resc. Refinement, aka Reactions TBD] My current thoughts is that each player gets about three or more steps per turn to place tiles, and the reactions carry out as they may, refining lesser motes of power, into purer or different form.
Maybe Ten Steps per turn is a good idea? Right? I don't know, it'll probably be limited by skill, and available arcana/thaum radicals
First Reaction, Refinement :: [Cascading; Free Step] Two Non-Diagonal Adjacent Tiles of the Same type will naturally form a Higher Tier.
[Combat TBD] Combat is more or less the dies or Cave's system, augmented by your internal reactions. The plan is that further down the line, you can have interpersonal reactions, and extrapersonal reactions.
First Interpersonal Reaction, Planar Union :: [Tags TBD, probs Step Costly] Two Physically Close Pools can be United, Overlapping Tiles are Shared. Be wary of Overlapping Occupied Tiles
--- etc etc fml
Now to draw up SO MANY DIAGRAMS MADE TEMPLATES
I need input, or questions from people
Last edited by Foa on Fri Aug 23, 2013 4:40 pm, edited 6 times in total.
Fri Aug 23, 2013 1:32 am
Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
Re: Because 'Suddenly HKU' and 'MLC' told me to: The Thread
First, slight change made to my character sheet, if that's acceptable. I basically just dropped Abjuration and grabbed Darkness in addition to Light element (so we wouldn't have 2 characters with the exact same elements).
Second, I have no idea what you mean by reactions and stuff besides the fact that we'll be doing something with our little isometric tiles (coloring time?). Please clarify.
Re: Because 'Suddenly HKU' and 'MLC' told me to: The Thread
Okay, Turns are going to involve steps. These steps limit the amount of actions you can do.
But, it allows you, to quite readily combat, and manipulate your mana pool. The Refinement Reaction requires that you place two similar tiles next to each other, in an adjacent/non-diagonal manner, and they'll naturally combine/refine.
Placing Tiles takes one step, reactions, unless otherwise said, are free steps. Take that into consideration when you get into later items.
Later things will require more advanced forms of reactions to get what you need: be it resource, effect, or damage.
---
I digress, I'm afraid it'll be too easy to progress your mana pools, and strategies to do all the cool things, but this requires input from all directions.
Fri Aug 23, 2013 3:51 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13143 Location: Here
Re: Because 'Suddenly HKU' and 'MLC' told me to: The Thread
Otherwise, I'm going to jerry rig a zero roll, and a rule set. Currently crunching the ♥♥♥♥ out of numbers. And for the love of god, question me about my mana pool system, I'm more or less poking at it with a broom, standing on a stool, in the corner.
HKU, pls help. Tell me what you need.
Nighthawk wrote:
Ooh, it's RtD plus Tetris! Or Bejewled! Or... some sort of puzzle game.
Now I sort of get it. Match stuff up for more power. Got it. Not completely, think more,This Precious Land with Powder Sim reactions... and tile customization like in PXL Adventure [with Pixels]
Fri Aug 23, 2013 5:24 am
Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
Re: Because 'Suddenly HKU' and 'MLC' told me to: The Thread
I like the leaflet.
And I THINK I understand what you're doing with the reactions system. However, there are two things I don't understand: 1) Where do the tiles come from? Do we summon them wherever we want on the board? If so, doesn't that make it too easy? 2) Do we consume tiles or something in order to fuel combat abilities, or does it work in some other way?
Re: Because 'Suddenly HKU' and 'MLC' told me to: The Thread
I personally think you should only be given ether, and a set amount of steps. Anything past that would be a treat.
The rest is up to skills nudging costs/available reactions
Anyways, I've more or less played the death out of This Precious Land, and all I have to do is find a way to it, in some way. I figured out the step cost, and material costs for the game, and how they did certain things.
Skype wrote:
Foe: Holy ♥♥♥♥ I committed Science
I've realized that I have to build a pretty hefty base for the system. If you want my current thoughts, hit me up on the DRLFF Forum Games IRC Channel linked in respective thread on this sub forums, or steam.
With that, I need a new sheet of paper, probably several overhauls of reactions, and resources, and that should be roughly it.
Enjoy this image.
As for combat, expect it to play a heavy role, since I doubt a lot of you have combat training, set aside Amelia. But even then, I will figure a way out how to make it better than flat rolls.
Fri Aug 23, 2013 3:17 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13143 Location: Here
Re: Because 'Suddenly HKU' and 'MLC' told me to: The Thread
Foa said he'll make a roll after this post or something likat that.
Re: Because 'Suddenly HKU' and 'MLC' told me to: The Thread
Zero Roll
Events ::
Everyone is Asleep, 30 Steps, No Afflictions, No Affinities, PM your steps Now is the time to have a nice chat with the GM
Nathaniel Ectio -You have another day of rest, and study from the Scholar's Journal. There was another fire at the Abbey.
There are so many questions to ask, but you wander listlessly through the pages, and settle under the warmth of the desk lamp, for an unbidden respite.
Nighthawk wrote:
COLOR Sex :: Male
Affinities :0:
Necromancy - An in-born talent allows Nathaniel to control the energies of the living. His greatest feat was reanimation. Transmutation - Because of the nature of his mother's reanimation, he has a handle of transforming, or tempering thaums. Light - In his brilliance, he was raised around the Gleaming Noon, and is accustomed to the free radicals that shine forth from the Eden Furnace Dark - In his years after, and meticulous work in the Shimmering Dusk, he had to find ways to practice his art with the scholar that brought him up to Journeyman Healing - It is a natural occurrence that one can mend wounds, is also of gentle nature, and a knack for others. It is sad.
Afflictions ::
Cascading/Unstable - His last great manifested he'd admit, would be reanimation. He knows better, he is a powder keg inside, and can surge forth greater feats in his instability. [Prone to Unstable/Uncontrollable Reactions] Mutable/Split - As a journeyman, one thing sets him aside from a vagrant, profession. As Nathaniel, one thing sets him apart from a Journeyman, nerve. [Difficulties with Unstable Radicals/Thaums/Arcana]
Biography ::
Nathaniel was born into a poor household. His mother was always sickly and his father had left the family long ago, never to be seen again. Left basically to fend for himself, Nathaniel found he had the ability to control the life-force of other creatures... and people. The power went to his head, and he abused it for a time, using it to threaten others in the slums and get what he wanted. However, when his mother finally succumbed to a terrible sickness, his uncontrolled powers, fueled by his grief, caused her animated corpse to rise and begin terrorizing people. Horrified by what he had done, Nathaniel fled his home. He eventually met a scholar who taught him how to control his abilities, and set gave him work as his assistant. Nathaniel spent a few years in his care, but became restless, and felt the need to travel and search for meaning in life. He left with his teacher's blessing, visited his old home one last time to pay respects to his mother, and set off on a journey that would take him who-knows-where....
Nathaniel is a bit of a pessimist. He never believes that things will simply 'work out for the best,' and commonly prepares himself for disappointment. This does not stop him from having a strong sense of justice, however; he cannot stand seeing people mistreated, for it brings back guilty memories of the times he used others to get what he wanted. Indeed, he feels guilty every time he uses his skills in Necromancy, though his teacher always told him he had such powers for a reason. Caught between confused guilt and a sense of duty to help those who are in a state of poverty as he once was, Nathaniel continues to search for a reason for his existence.
Alvin Miller -After another long day of menial labor, you find yourself long into the evening hours, and spend a few hours in a pub, only to pass out, leaning against a table. The music slowly perverts as you drift off, and are soon dragged into the back.
Everything is a sea of noise, and you still think you are awake. It feels the air around you is whipping, and the doorways are streaming with a black miasma, as haunting voices remind you of your long past.
Let's Get Creative! - [!!!] Stunted - With a lack of memory, things are all a blur, you have experienced a lot, but it is worth nothing other than the feeling in your pulsing veins. [Difficulties with Nonstandard/Experimenting with Radicals/Thaums/Arcanas]
Biography ::
Green is not a creative color!
Amelia Oaks -Today was an off day, you didn't need to much in the way of posted labor. For the most part, the abbey was lively as usual, and you had to intervene on certain occasions. It wasn't much, and there wasn't much to do, set aside a few silent prayers.
You retire into your modest inn room, with your Weapon and Miscellaneous Gear hung neatly on the end of the wardrobe.
Puritanical - [Difficulties with Stabilizing Arcana] Monolith - [♥♥♥♥ if I know]
Biography ::
Born into wealth, the Oaks family was known for its greed, obsession for power, and inability to discern the gender of children. Amelia quickly became fed up with her family and left at the young age of 13 to join the church, devoting her life to aid others and fight the corruption in kings and nobles. With powerful supportive skills and experience with shields and heavy armor, Amelia fought on the front lines in holy wars as a heavy defender or from the rear as a support mage. With time, the church had eliminated all of the visible corruption in the hearts of leaders, only to fall to corruption itself, and eventually tear itself apart from internal conflicts.
With the church collapsed and her family one of the many accused and executed, Amelia travels the land, searching for a purpose while questioning her past actions.
Reactions ::
Refinement :Append 3: [Free; Automatic; No Tick; T+1]
Two non-Diagonal and Adjacent Tiles of the same Type and Tier merge onto the Last Moved Tile
The Tile under said Coordinates is Harvested, diminished to a lesser state, and you are given resources. Certain conditions apply, like Harvest Cost.
Place Tile :Zero Roll: [1 Step; Requires Coordinates]
Places a Resource Tile on said Coordinates if it is unoccupied. Extra Conditions depending on the Tile, like Cost.
Nudge Tile :Zero Roll: [2 Steps; Requires Coordinates and Quadrant]
The Coordinates are for targeting the tile you want to nudge, and the Quadrant is the direction you want to nudge a tile. Needs an unoccupied space to move. Quad: 1- Up Right; 2- Up Left; 3- Down Left; 4- Down Right
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