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 recoil-less digger? 
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Joined: Fri Sep 13, 2013 1:39 am
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Post recoil-less digger?
Yeah here I am again... I was wondering if there is a way to make a recoil less digger? Like a spade, with more particles, but no recoil?(Tried that but ended up becoming a rocket like spade XD)

This is actually something that has been bothering me ever since I began making modifications on Cortex so I might as well swallow my pride and ask all the stupid questions I have.


Thu Jan 08, 2015 9:12 pm
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Data Realms Elite
Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
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Post Re: recoil-less digger?
In one of the later builds the variable RecoilTransmission was added which affects how much recoil is transmited to the actor. Setting it to 1 means all the recoil is transfered, 0 means nothing is transfered.

Another way to do it would be fine tuning a lot, like, trying with low mass and lots of particles with high sharpness and then mess with the speed so it's not pure terrain rape.


Thu Jan 08, 2015 11:39 pm
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Post Re: recoil-less digger?
Thanks I really appreciate your answers and help, which part of the code do I put RecoilTransmission in :)?


Fri Jan 09, 2015 12:49 am
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Post Re: recoil-less digger?
It's part of the main weapon/tool stats, similar to RateOfFire and all those other fiddly bits. I usually put it below the weapon's Mass myself.

I think it can also act as a simple multiplier; 2 = 2x recoil, and so on.


Fri Jan 09, 2015 1:49 am
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Post Re: recoil-less digger?
Thank you Very much, Exactly what i needed. This will help alot.


Fri Jan 09, 2015 9:34 am
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