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 Hydro Plus: Water Mod 
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Post Re: Hydro Plus: Water Mod
You wouldn't have to use an MOPixel for that, though. One of the benefits of having the guns able to fire pretty much anything.


Thu Aug 26, 2010 7:23 am
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Post Re: Hydro Plus: Water Mod
Would it be possible to generate a thin layer of terrain made with water atoms at the surface every once in a while? So that crafts will recognize the water surface as terrain and drop troops at the water's surface as opposed to the bottom.


Sun Aug 29, 2010 12:26 pm
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Would it be possible to generate a thin layer of terrain made with water atoms at the surface every once in a while? So that crafts will recognize the water surface as terrain and drop troops at the water's surface as opposed to the bottom.


I think it would be better and less hackish, if I just made so that AI controlled dropships that has the "drop cargo" AI mode on, would just open their hatch when just above water, and telling them to stop lowering their altitude.


Last edited by akblabla on Sun Aug 29, 2010 12:50 pm, edited 1 time in total.



Sun Aug 29, 2010 12:49 pm
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Post Re: Hydro Plus: Water Mod
There isn't really a terribly easy way to do that. You might be able to do it with some shenanigans involving settling objects though.


Sun Aug 29, 2010 12:49 pm
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Post Re: Hydro Plus: Water Mod
its awesome and btw what vehicle is your profile thing


Wed Dec 22, 2010 7:11 pm
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It is a Manta. Use the search to find it, it's good practise.


Wed Dec 22, 2010 7:22 pm
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Post Re: Hydro Plus: Water Mod
Does this work with b24?


Thu Dec 23, 2010 6:15 am
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Yes it does.


Thu Dec 23, 2010 7:25 am
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Hey can someone show me a .gif of that "Vertical Water" thing, I wanna see it.


Thu Dec 23, 2010 7:58 am
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Post Re: Hydro Plus: Water Mod
Some editing to the .ini files are required to make this B24 compatible, I think. Problem is, I'm not quite sure which .ini file I should be editing, or where it is. Well, I think I know, but I'm not sure enough to risk screwing up my Base.rte files. Could someone explain what I should be editing and where?


Fri Dec 24, 2010 3:12 am
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Post Re: Hydro Plus: Water Mod
Im pretty sure that this mod is Compatible... I was just playing with it a few days ago on B24.

Have you tried it yet? Have any errors shown?


Fri Dec 24, 2010 3:27 am
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Post Re: Hydro Plus: Water Mod
Strange problem, The water is there and works, But I cannot see it.


Fri Dec 24, 2010 3:46 am
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Post Re: Hydro Plus: Water Mod
Hm. Apparently, there are references to a "Revolver Cannnon" and an "Auto Shot Pistol" in B23 era mods. The first reference is obviously a misspelling, while the second either doesn't exist or is referenced differently in B24.

However, I haven't seen anyone else report these. Is it just my particular download, or are these problems more widespread and I just haven't looked hard enough?


Fri Dec 24, 2010 4:04 am
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Post Re: Hydro Plus: Water Mod
Same thing has also happened to me


Fri Dec 24, 2010 4:14 am
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Quote:
Hm. Apparently, there are references to a "Revolver Cannnon" and an "Auto Shot Pistol" in B23 era mods. The first reference is obviously a misspelling, while the second either doesn't exist or is referenced differently in B24.

However, I haven't seen anyone else report these. Is it just my particular download, or are these problems more widespread and I just haven't looked hard enough?


Comment "IncludeFile = Hydro.rte/Skirmish Activities.ini" out in the index file and it should work.


Quote:
Strange problem, The water is there and works, But I cannot see it.


Read the tutorial in the OP, you need, before anything else, cover everything below the water surface with the "background water" module (the surface one obiviously for the surface), place your water element at the surface at any time you want.
Build your base and after everything is done, do the first step just with the none background version of the water module and it should work fine.

How it should look in the end
Image


Fri Dec 24, 2010 12:10 pm
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