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 [Abandoned] Unmapped Lands 
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Joined: Thu Jun 11, 2009 2:34 pm
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Location: Moscow, Russia
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
If you downloaded and installed new mods restart the game. You can run game in skirmish mode and check for new actors and weapons to make sure that you installed the mods properly. More than one actor in a cell means that UL can't create actor for some reason.


Sun Nov 06, 2011 3:58 pm
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Joined: Sat Nov 05, 2011 7:04 pm
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
Since I had problems with the Bear Federation faction when I tried to install it, I removed it, and now everything is fine.
Thanks for your help.


Sun Nov 06, 2011 4:05 pm
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Joined: Fri Aug 19, 2011 10:37 pm
Posts: 18
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
Is it possible to abandon a game? like surrender or something?

Also, I am experiencing incredible lag whenever an attack occurs. like unplayable amounts of lag


Sun Nov 06, 2011 6:09 pm
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Joined: Thu Jun 11, 2009 2:34 pm
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
warhammer651, abandon? You can just start new game at any time, the old one will be overwritten. Unless you don't get any errors in console (~-key) heavy lag means that you might need a better CPU :oops:


Sun Nov 06, 2011 6:25 pm
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
weegee wrote:
warhammer651, abandon? You can just start new game at any time, the old one will be overwritten. Unless you don't get any errors in console (~-key) heavy lag means that you might need a better CPU :oops:

Except I don't seem to be able to. when I exit out, go back to Scenario Battles, and select Unmapped Lands it just resumes the game.

The lag seems to have stopped for whatever reason.


Sun Nov 06, 2011 6:40 pm
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
Warhammer 651, you need to go to load game, and start new campaign there. Or delete \CampaignData\current.dat and restart UL.


Sun Nov 06, 2011 7:40 pm
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
weegee wrote:
Warhammer 651, you need to go to load game, and start new campaign there. Or delete \CampaignData\current.dat and restart UL.

ah, that seems to have worked. thank you


Sun Nov 06, 2011 8:49 pm
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Joined: Fri Jun 10, 2011 4:37 am
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Location: Oregon, USA
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
only the coalition, dummy, and ronin factions show up and i want to use the other ones :/


Tue Nov 08, 2011 4:45 am
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
Weegee, I have a suggestion to you.
Remember that voice sound problem we talked about? I think I found a way to fix it, what if you instead of creating an emitter (which isn't the best way since volume changed according to camera position etc etc etc) you played that voice sound as if it was Music?
I know that in that case, you'd have to disable the real music but I personally would love an option to change between crappy voice sounds with music and good voice sounds with no music.
(I always listen to an external music player anyway)
Ofsorse if that's not too difficult to do.

P.S. In return I can draw you some extra icons if you want :grin:

P.P.S. What's with several new accounts having exactly the same faction problem but not bothering to read the thread?


Tue Nov 08, 2011 12:47 pm
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Joined: Sun Jan 28, 2007 10:32 pm
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
I think I've finally tracked down the problem with the 40K drop pods being unreliable on certain UnmappedLands maps that had much smaller/greater width/height than normal scenes, and it will be fixed for the next version.

I'm sorry that took so long! :oops:


Thu Nov 17, 2011 3:40 pm
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Joined: Fri Dec 31, 2010 9:57 pm
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
Hello! I am using this mod on a Mac, with other mods, including DarkStorm Military Technologies. I am only able to play the three default factions, not any of the mod factions. Only the Ronin, Coalition and Dummies show up. I have DarkStorm installed, but it doesn't show up. Do I need to have all the mod factions installed? Is it because I'm on a Mac? Any help would be appreciated!
Thanks!


Mon Nov 21, 2011 3:18 pm
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Joined: Sun Jun 05, 2011 10:50 pm
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
This is happening to me also and Im on a PC. Maybe try reinstalling it (aka redownloading the rar and reunpack it)


Wed Nov 23, 2011 12:02 pm
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
Simply installing the factions isn't enough. Once they're installed, you need to go into UnmappedLands.rte/Factions/Factions.cfg with a text editor, and remove the * preceeding any faction you want to enable. You can disable factions by putting a * in front of them again.


Wed Nov 23, 2011 1:58 pm
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
Thanks so much!


Wed Nov 23, 2011 5:19 pm
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
No prob. ;)

--

So hey, remember when I said I meant to finish that House of Suns file? Yeah, I kinda forgot. And then I did it just now! Twice, even!

Even better, I threw in SnowMonster's Lizards as four "factions". Take in mind you must have the elite/brain lizards (Sage.rte) and the lizard weapons (Lizard Weapons.rte) unpacked regardless of which subfaction (Black/Blue/Green/All) you're using.

It turns out they're all kind of unstable though (brain/elite duplication bug), and I'm not exactly sure why, probably making another dumb mistake somewhere. The Lizard heavies also don't spawn with any weapons, so this may be a problem for the THS MK IIIs as well. I haven't had time to test them all.

Factions;


Code for ForeignMapIcons.ini;

Code:
// The House of Suns by Major added by Arcalane
// http://forums.datarealms.com/viewtopic.php?f=61&t=21545
AddEffect = MOSRotating
   CopyOf = FactionIcon
   PresetName = FactionIconTHS
   SpriteFile = ContentFile
      FilePath = UnmappedLands.rte/ForeignMapIcons/MapIconTHS.bmp

// The Lizard Hordes by SnowMonster20 added by Arcalane
// http://forums.datarealms.com/viewtopic.php?f=61&t=19139
AddEffect = MOSRotating
   CopyOf = FactionIcon
   PresetName = FactionIconLizardsAll
   SpriteFile = ContentFile
      FilePath = UnmappedLands.rte/ForeignMapIcons/MapIconLizardsAll.bmp

AddEffect = MOSRotating
   CopyOf = FactionIcon
   PresetName = FactionIconLizardsBlue
   SpriteFile = ContentFile
      FilePath = UnmappedLands.rte/ForeignMapIcons/MapIconLizardsBlue.bmp

AddEffect = MOSRotating
   CopyOf = FactionIcon
   PresetName = FactionIconLizardsBlack
   SpriteFile = ContentFile
      FilePath = UnmappedLands.rte/ForeignMapIcons/MapIconLizardsBlack.bmp

AddEffect = MOSRotating
   CopyOf = FactionIcon
   PresetName = FactionIconLizardsGreen
   SpriteFile = ContentFile
      FilePath = UnmappedLands.rte/ForeignMapIcons/MapIconLizardsGreen.bmp


Finally, the download. Stick it in your UnmappedLands.rte folder and unpack. I haven't tested them yet or set up custom voices - recommend C&C3 Scrin or Protoss for the Lizard factions, and one of the C&C voice sets for the THS groups. (Possibly EVA for the House Guard, and CABAL/LEGION for the Mech Inf.)

Attachment:
File comment: Not Stable!
THS and Lizards.zip [13.59 KiB]
Downloaded 204 times


The Lizards have pretty lame map icons for now. I've got my hands full with the next version of the 40K recompilation and real life, so someone might want to make better ones.

--

Also, IG/Marines/Orkz Win/Lose/Mission Start sounds;
Attachment:
File comment: IG, Orkz and Marines
40KVoices.zip [1.45 MiB]
Downloaded 200 times


Thu Nov 24, 2011 1:04 am
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